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#1 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
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Thanks for all the answers thus far!
![]() I finished my first patrol (July 1940) with about 20000 GRT, no crew lost and some damage to the bow tubes. For the second patrol I loaded Hitman's optics and everything seems to be working well. I am 'currently' on my way to intercept an unescorted convoy, while transferring to Lorient, so that will bring in some nice tonnage. I have also implemented regular dive tests and torpedo maintainance. Diving for the latter when weather dictates. I also make a mental note to "tell my crew to make the tubes ready to fire" and too note which eels have which pistols. All in the name of realism! One more question has propped up, though. I understand that they used to estimate distances when surfaced by seaman's eye and by the amount the ship filled the UZO or binocular field of view. As Hitman's Optics mod does not have mils in the UZO or binoculars, can you estimate distances based on length of ship and % of view covered? With some thinking I can probably work it out myself, using maths, but if anyone has a nice chart ready to use, it would be much appreciated. In any case, the UZO magnification is 7x, while the binoculars magnification is 10x, right? Again, thank you very much for your replies! ETA: I probably also need field of view numbers for both UZO and binoculars. Last edited by B.N.R.T.; 12-29-10 at 09:17 AM. |
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#2 | |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
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![]() Quote:
I read another thread where you could estimate the distance while in 6X for a 150 meter long ship. - If the ship covers the whole lens, the ship is 1,100 meters distant. - If half of the lens (from the crosshair to the edge of the lens) is covered, the ship is 2,200 meters distant. - If 1/4 of the lens is covered, the ship is at 4,400 meters distant. |
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#3 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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![]() Quote:
Unless you're aiming a very long shot that is close to or would be the max range of the torpedo you are firing getting precise distances isn't much of an issue. |
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#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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And the only reason I can think of doing that would be as a desperation shot, as the range to the target is not the same as the run distance for the torp. I've had shots that were in range, but they ran out of range as the target ran away from me. LIke when your trying to hit a high speed warship.
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#5 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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#6 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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#7 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
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Knowing the distance can also be useful to time attacks on different targets. Say you see two steamers in different rows of a convoy; if you know the distance between the two, you can calculate (I have a pre-made table listing all distances and torpedo run times) the difference in time you need to fire them. (If that makes sense.)
BUT! I got an idea yesterday. If you know the length of a ship and you know or can find out the number of degrees it spans in you UZO/periscope, the distance is a relatively simple calculation. I could make a table using different lengths and number of degrees. Question is: would this work? It would be less accurate at AoB other than 90* and at high speeds of the target, but it would give a good estimate. And yes, I realise I could/should ask the 1WO the range to target, but as Kaleun, I should be able to handle every job myself. |
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