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#1 |
Subsim Aviator
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is this concept of easier for them to see or harder for them to see simulated in GWX?
seems like i should know that
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#2 |
Eternal Patrol
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I don't think SH3 allows for that.
On the other hand, this is the first subsim to actually have both periscopes, so it's a start.
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#3 |
Mate
![]() Join Date: Oct 2010
Location: Korfu, Ionisches Meer
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I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
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#4 |
Watch
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Ahh nice that actually having 2 scopes is modeled in SHIII. However they semed to have reversed the funtions lol.. the attack parascope has a x10 zoom, the observation only x4.5 zoom.
On this topic, what orders of magnification did uboat periscopes actually have? Thought I read that it was less than x10. Also, I read somewhere that a sub couldnt go more than 5 knots with the perisope up and have it be usable due to vibration. Is that true? |
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#5 | |
Loader
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* Also, we need a redundant periscope if they don't do their job of slashing destroyers open (this can happen, and they sink like stones... not exactly realistic but amusing) |
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#6 | |||
Eternal Patrol
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=1519 Quote:
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#7 | |
Subsim Aviator
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#8 |
Seasoned Skipper
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I found that ahead slow is your best bet. Not only would the periscope be unusable in real life, but the wake would be very visible at speeds above that.
Plus, going above ahead slow underwater is a good way for an escort to home in on your position.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
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