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Old 12-27-10, 11:36 PM   #1
GoldenRivet
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is this concept of easier for them to see or harder for them to see simulated in GWX?

seems like i should know that
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Old 12-28-10, 12:52 AM   #2
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I don't think SH3 allows for that.

On the other hand, this is the first subsim to actually have both periscopes, so it's a start.
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Old 12-28-10, 02:30 AM   #3
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I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
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Old 12-28-10, 03:06 AM   #4
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Ahh nice that actually having 2 scopes is modeled in SHIII. However they semed to have reversed the funtions lol.. the attack parascope has a x10 zoom, the observation only x4.5 zoom.

On this topic, what orders of magnification did uboat periscopes actually have? Thought I read that it was less than x10. Also, I read somewhere that a sub couldnt go more than 5 knots with the perisope up and have it be usable due to vibration. Is that true?
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Old 12-28-10, 04:36 AM   #5
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Quote:
Originally Posted by 4saken View Post
I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
Larger optics are an advantage in the dark, and that applies here.

*

Also, we need a redundant periscope if they don't do their job of slashing destroyers open (this can happen, and they sink like stones... not exactly realistic but amusing)
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Old 12-28-10, 10:56 AM   #6
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Quote:
Originally Posted by 4saken
I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
Quote:
Originally Posted by kaleun69
Ahh nice that actually having 2 scopes is modeled in SHIII. However they semed to have reversed the funtions lol.. the attack parascope has a x10 zoom, the observation only x4.5 zoom.

On this topic, what orders of magnification did uboat periscopes actually have? Thought I read that it was less than x10.
Stock SH3 has the observation periscope set to x1 and x4, and the attack periscope set to x1.5 and x6. The latter is the proper setting for all real-life periscopes, at least for the Germans and the Americans. GWX made the attack 'scope go to x10 just so you could read the flags from a greater distance. I use Hitman's mod which gives the correct optics to both 'scopes and the UZO.
http://www.subsim.com/radioroom/down...o=file&id=1519

Quote:
Also, I read somewhere that a sub couldnt go more than 5 knots with the perisope up and have it be usable due to vibration. Is that true?
Yes it's true. It is my understanding that the acceptable limit is 3 knots.
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Old 12-28-10, 11:48 AM   #7
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Quote:
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Yes it's true. It is my understanding that the acceptable limit is 3 knots.
my understanding as well
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Old 12-28-10, 11:55 AM   #8
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I found that ahead slow is your best bet. Not only would the periscope be unusable in real life, but the wake would be very visible at speeds above that.

Plus, going above ahead slow underwater is a good way for an escort to home in on your position.
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