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#1 |
Silent Hunter
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![]() ![]() http://www.flickr.com/photos/anguskirk/4878474817/ ![]() Uploaded with ImageShack.us http://www.militaryimages.net/photop...php/photo/1607 http://www.navweaps.com/Weapons/WTBR_WWII.htm http://en.wikipedia.org/wiki/British...inch_Mark_VIII keltos Last edited by keltos01; 12-24-10 at 08:23 AM. |
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#2 |
Silent Hunter
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![]() ![]() loading torp on a T ![]() ![]() ![]() a rare view ! HMS/M Safari photo of destroyer hunting the sub by Capt Bryant ![]() torpedoed tanker http://adjunct.diodon349.com/photopoint/0025/0022.jpg |
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#3 | |
Ocean Warrior
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Silent Hunter
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that data on gyros is hard to find I read it in a book I'm currently re reading.
Merry Xmas keltos |
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#5 |
Silent Hunter
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Ben Bryant retired from active submarine duty in 43, so his book though very good, only goes so far.
p120 he uses the ninety bender to get a ship that is on a parallel course "the column were 3 cables or 600 yards apart...the sights came on and we fired at the leading ship of the port column, angled 90° left." he actually got this ship though at the time he thought hed' missed, but was already busy being depth charged. nothing about the gyro going all the way like the american one. they were too close to one column to fire at 0° angle so they chose another target and set the torps at 90°. they also used a slide rule to calculate the range, thus more prone to mistakes : p 140 : " we steadied on the firing course and I passed the number of divisions on the periscope gradicule from which the attack team could calculate the range on a slide rule. The slide rule did not compete direct with such a small target as a U-Boat and you had to multiply or divide according to the technique employed. The slide-rule operator made a mistake, which was easy to do, and multiplied by two instead of dividing, and announced the range as about 3200 yards. I spotted the mistake but did not remark upon it as the sights were just coming on, I just mentally noted that hte range was 800 yards." the trim officer then let the boat go under periscope depth as he thought he had time to trim the boat better, and they missed the firing opportunity on the U-Boat... keltos Last edited by keltos01; 12-27-10 at 03:52 AM. |
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#6 |
Ocean Warrior
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90 degree shots are not actually that difficult so long as you are competent at estimating target length and range -and with one of those you can calculate it all easily enough with a slide rule.
Torpedo parallax is much less of an issue at 90 degrees than at other large gyro solutions. You already know, with a fixed 90 degree shot what the gyro is and that it is running perfectly perpendicular to your course, so all you need to know is the total forward distance the torpedo will travel from the position of the periscope before it settles on the 90 degree track. Let's say the scope is exactly at the midpoint of the submarine, then the forward motion of the torpedo is half the length of the submarine, plus the straight run it makes to clear the submarine, and then the turning radius to get onto a 90 degree track. So with a 100m sub, and a 10 m reach (the straight run) and a turning radius of 10 m, the total diference from the submarine point of view and the torp is 50+20=70m So with the scope pointed at 90 degrees, the torp will hit a parallel point 70 m further forward. So to setup your shot and add the 70 m at the target. For a 140m target, for example, to hit dead center you aim for a point at the bow/stern depending. anyway it's how i used to do it when messing around with no tdc targetting
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#7 |
Pacific Aces Dev Team
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I must sadly announce that I found a further problem with the british TDC mod, that complicates it even more
![]() Apparently, the Gyro Angle needle on the TDC's own ship dial (Lower one) will only move as much as the torpedo can actually turn. Keltos, in your modified torpedoes (Maximum 15º Gyro Angle) the needle will lock at 15º either side of the bow, and I'm afraid that if the Gyro Angle is locked at zero, then again the needle will not move at all. This means that the needle is useless for indicating the necessary lead angle as it should do, and we are unable to replicate the way the british TDC worked. Either the torpedoes have more than zero GA, and then all will work as with the US TDC, or they have zero GA and then we are clueless about when to shoot them.
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One day I will return to sea ... |
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#8 | |
Silent Hunter
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would that do ? keltos |
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#9 | ||
Ace of the Deep
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http://www.uboatarchive.net/U-570BritishReport.htm Quote:
![]() I wonder if the firing button could be blocked when the gyro angle was different from a set of values?
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With strength I burn... |
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#10 | |
Silent Hunter
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from hitman :
http://www.subsim.com/radioroom/newr...eply&p=1556698 It's actually very easy with the US TDC, even if you set the torpedoes to the correct zero degree Gyro Angle. Here's how to do it: 1.- Determine target course, approximately, either by eyeballing AOB (To start) or plotting (Visual or radar). Get on a course that is perpendicular or, at least, something between 45º and 90º of the enemy track (So that the torpedo has enough angel of impact and does not make a dud) 2.- Feed the TDC with all the data, and start the position keeper. Make regular corrections as you see fit, by entering new data (New estimates of speed, distance, AOB, etc, as usual) 3.- Your reference for knowing when to shoot is the Gyro Angle needle on the "own ship" dial (The lower dial in the TDC). When that needle points exactly to the bow of the ship silhouette in the dial, you must shoot the torpedo. Why? Because at that moment the necessary Gyro Angle to hit the target is zero, which is exactly the only thing your torpedo is capable of ![]() That's more or less how the british TDC worked, only that when the GA was zero you also got an audible warning in the form of a bellring or buzz ![]() Quote:
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#11 | |
Pacific Aces Dev Team
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![]() Locking the fire button could be a solution, even if not a perfect one. If we can make it display the grayed-out graphic normally and highlight in red when the torpedo has a zero GA that would be somehow similar to the original buzzer and burning light in the Fruit Machine. ![]() But I have no idea how to do that ![]() Any suggestions on how to link the button graphic to the GA? ![]() If the own ship dial was stationary, we could maybe solve it by converting the GA pointer into a circular dial with a hole that shows the button and makes it available only when the dial comes to zero. But since the own ship dial also rotates, the pointer shows the zero GA in any part of it, so we would need to have the fire button rotate all around with it, which would be confusing ![]() Hmmmmm another alternative, since the own ship must somehow point close to the target line of sight (Top of own ship dial) could be to have the ownship dial be larger and hide the fire button until the own ship dial aims close to the line of sight ... say some 45º either side ![]() But again we would stumble against the same problem, i.e. we would be free to shoot any moment with an instant-GA update on the fly insde those -/+ 45º ![]() Not to mention that I absolutely lack the skills for modifying the menu.ini to do the trick with the dials ![]()
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One day I will return to sea ... |
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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side note :
isn't there a british sub in SH5 ? is it the U class ? maybe we could get its model and add it to WDAD ? keltos |
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