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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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thanks Hitman !!! still trying to find out if the french had anything similar if any ![]() keltos |
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#2 |
Pacific Aces Dev Team
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I'm progressing and have the main mask for the slide out TDC, but despite having done new dials, they don't show up???
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One day I will return to sea ... |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() TORPEDO ANGLE SOLVER MARK VIII Torpedo Angle Solver Mark VIII Operating Instructions, O.D. 3518, 1941 describes the hand operated torpedo fire control backup to the automated Torpedo Data Computer. It was commonly called the "banjo" and is used to calculate the angle a torpedo should be fired by an submarine. INSTRUCTIONS FOR USE 1. The Torpedo Angle Solver Mark VIII is a simple portable instrument designed to compute the required data for firing submarine torpedoes of various marks and powers at gyro angles up to 90 degrees from all classes of submarines. http://www.hnsa.org/doc/banjo/index.htm |
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#4 |
Pacific Aces Dev Team
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I'm afraid that I will have to give up on doing a full new and improved Fruit Machine to replace the current slide out TDC. I will continue and end the simple replacement graphics I have already showed, but sadly the menu.ini is too complicated for me to do something like Karamazov did for the UBoats with his KIUB.
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One day I will return to sea ... |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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some US skippers liked 0 degrees angle too !
![]() Uploaded with ImageShack.us Uploaded with ImageShack.us nice reading ! from take her deep |
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#6 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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from Elanaiba :
Back to the problem at hand, which Keltos brought to my attention... I don't have more solutions than you guys. I should have thought about this one at some point and have the programmers ad some extra stuff to account for British practice, which was not completely unknown to me ![]() I wonder if the firing button could be blocked when the gyro angle was different from a set of values? from hitman : http://www.subsim.com/radioroom/newr...eply&p=1556698 It's actually very easy with the US TDC, even if you set the torpedoes to the correct zero degree Gyro Angle. Here's how to do it: 1.- Determine target course, approximately, either by eyeballing AOB (To start) or plotting (Visual or radar). Get on a course that is perpendicular or, at least, something between 45º and 90º of the enemy track (So that the torpedo has enough angel of impact and does not make a dud) 2.- Feed the TDC with all the data, and start the position keeper. Make regular corrections as you see fit, by entering new data (New estimates of speed, distance, AOB, etc, as usual) 3.- Your reference for knowing when to shoot is the Gyro Angle needle on the "own ship" dial (The lower dial in the TDC). When that needle points exactly to the bow of the ship silhouette in the dial, you must shoot the torpedo. Why? Because at that moment the necessary Gyro Angle to hit the target is zero, which is exactly the only thing your torpedo is capable of ![]() That's more or less how the british TDC worked, only that when the GA was zero you also got an audible warning in the form of a bellring or buzz ![]() Quote:
Quote:
Last edited by keltos01; 01-13-11 at 08:21 AM. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'll try tonight with the 0° torpedoes...
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