SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-20-10, 11:17 AM   #1
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default skins

Hi Keltos,

I'm wondering if this picture explains the strange shade effect of shadow in the dds image files when SH4 is running. There seem to be two complete skins within obj file when exported into max, the file used here is direct from the WDAD mod.

I have pulled the skin way out to high light the issue, of coarse this may be correct and that 2 skins are needed.








The strange shadows are seen here.

sid
  Reply With Quote
Old 12-20-10, 11:59 AM   #2
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

maybe a left over from when I didn't know you could set the skin to be 2 sided ?

it's been so long I don't remember why, is it the whole hull that's cloned ?

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-20-10, 12:05 PM   #3
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by sidslotm View Post
Hi Keltos,

I'm wondering if this picture explains the strange shade effect of shadow in the dds image files when SH4 is running. There seem to be two complete skins within obj file when exported into max, the file used here is direct from the WDAD mod.

I have pulled the skin way out to high light the issue, of coarse this may be correct and that 2 skins are needed.


The strange shadows are seen here.

sid
Are these shadows from the NSS_<blah>_O01.DDS?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 12-20-10, 01:31 PM   #4
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Code:
 
Are these shadows from the NSS_<blah>_O01.DDS?
yes thats right,

NSS_Triton_O01 NSS_Triton_O01_Ir original pair

NSS_Triton_T01 NSS_Triton_T01_Ir 4 new ones
NSS_Triton_T02 NSS_Triton_T02_Ir

I have tried variations and combinations of the dds together, mainly the compressed types. I was wondering if it had anything to with the two skins used for the model, in max. an obj import glitch.




sid
  Reply With Quote
Old 12-20-10, 02:13 PM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

if it's on the O01 file (ambiant occlusion map) then a simple paint job of that file using photoshop should suffice.

the AO map was done with 3d studio and is never perfect, and I'm no professionnal either..

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-21-10, 05:38 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by keltos01 View Post
if it's on the O01 file (ambiant occlusion map) then a simple paint job of that file using photoshop should suffice.

the AO map was done with 3d studio and is never perfect, and I'm no professionnal either..

keltos
here's a reworked AO map :

http://www.mediafire.com/file/3sc8na.../triton_O01.7z


slip into submarine directory of mod

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.