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#1 |
Stowaway
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Hi Keltos,
I'm wondering if this picture explains the strange shade effect of shadow in the dds image files when SH4 is running. There seem to be two complete skins within obj file when exported into max, the file used here is direct from the WDAD mod. I have pulled the skin way out to high light the issue, of coarse this may be correct and that 2 skins are needed. ![]() ![]() The strange shadows are seen here. sid |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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maybe a left over from when I didn't know you could set the skin to be 2 sided ?
it's been so long I don't remember why, is it the whole hull that's cloned ? regards keltos |
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#3 | |
The Old Man
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#4 |
Stowaway
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Are these shadows from the NSS_<blah>_O01.DDS? NSS_Triton_O01 NSS_Triton_O01_Ir original pair NSS_Triton_T01 NSS_Triton_T01_Ir 4 new ones NSS_Triton_T02 NSS_Triton_T02_Ir I have tried variations and combinations of the dds together, mainly the compressed types. I was wondering if it had anything to with the two skins used for the model, in max. an obj import glitch. ![]() sid |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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if it's on the O01 file (ambiant occlusion map) then a simple paint job of that file using photoshop should suffice.
the AO map was done with 3d studio and is never perfect, and I'm no professionnal either.. keltos |
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#6 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
http://www.mediafire.com/file/3sc8na.../triton_O01.7z slip into submarine directory of mod keltos |
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