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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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![]() No, it's not - it was rather a question to you guys operating on this thread if you had tried the PT game - since you are S-boot fans - which I am, too. I wouldn't have ventured into this other game if SH had had torpedo-launching S-boote - or torpedo-launching aircrafts. To modify my present SH with S-boote seems rather complicated so I don't dare start doing it. I need the SH to make some scenarios for my upcoming book's website. This is the book: |
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#2 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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![]() Quote:
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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![]() Excuse me for stupid questions, I simply do not have the time to work through all the pages here:
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#4 |
A-ganger
![]() Join Date: Dec 2011
Location: Lorient,France(no,really)
Posts: 79
Downloads: 115
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It's made to play S-Boots.
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Rohr Eins,Los! |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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Thank you for quick reply. Have you tried it?
Plissken has a lot of mods listed. Which exactly do I need to play the S-boat? Do the S-boats in the mod have 4 torpedoes or can this be adjusted by the player? My impression is that it is not generally known that the German S-boats usually took along two spare torpedoes. Regds Fred
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#6 | |
Seasoned Skipper
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If you click on the Link to my FTP Server in the my Post 1312 you'll find all Mods mit S-Boat Name to Play with it. So Long Maik |
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#7 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I can´t see the captain´s office. Is hard to find on the S-Boat image all the usual options (crew, Boat options, mission etc.) in the carrier menu...
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U-552 Tiger IDF |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thanks.
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U-552 Tiger IDF |
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#9 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Also the mod will work with GWX 2.1 only, not with GWX 3.0, right?
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U-552 Tiger IDF |
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#10 |
Engineer
![]() Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
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You might want to load it up with JSGME and give it a try with GWX 3.0 with nothing else loaded up.
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#11 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I believe I have a version working on the latest GWX, as it only changes the submarines, into S-boots, thus most everything else should be alright.
I've always had irrecoverable crashes though, where I've had to reinstall the game if it CTDs on certain loading screens, but I found a formula to make it stop, and I completely forgot it.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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