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Old 12-05-10, 10:25 AM   #1
TheDarkWraith
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Quote:
Originally Posted by Shockwave74 View Post
If the stadimeter is fixed in DWs UI what happens with the green lines on the RM of this mod? They should be obsolete, no?

And yes, the UI's interface makes the SH3 dials obsolete for good. I'd keep those because they are more realistic and get rid of the more modern ones to help decluttering the screen.
There are 3 versions of Reaper7's ERM. You have Magnum's version with the green lines for those using the broken stadimeter. You have Reaper7's original one. And you have mine with the UIs mod.
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Old 12-06-10, 03:11 AM   #2
Zedi
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I try to explain once more the idea behind this mod. In the stock game the stadimeter is useless and that was the biggest problem for all of us because it was impossible to read the range of the targets. TWD and Reaper worked out a solution for this, but booth are based more on a automated solution where the stadimeter will snap to the right place giving the exact distance to the target without any room for human error. That was the main issue that bothered me playing on high realism.

So what I did was to gather all the SH5 merchant and war flotilla and mark on the manual with a green line where the stadimeter should stay on the target to have the correct range. But correct range is something that will depend on player and not on the script/machine. You, the player, is who control these reading so closer the target is, better results you get. For long shots, for ex. more than 5km, it will be very difficult to get the correct range and is a bigger chance for a miss. No way to become Otto Kretschmer from day one.

Also, the weather is another important issue... on stormy/fogy weather you will have hard time to get the right range even on close contacts, the machine/script will not help you to snap the stadimeter on targets even if is hardly visible. Looking in the manual you will know where you will have to align the stadimeter, but doing that will depend only on your skill and experience. And your mouse probably ... :P
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Old 01-24-11, 07:05 PM   #3
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
There are 3 versions of Reaper7's ERM. You have Magnum's version with the green lines for those using the broken stadimeter. You have Reaper7's original one. And you have mine with the UIs mod.
Hi TDW,

In your ERM version that is in the UIs mod at some ships you do not have writed mast and lenght of the ship. It is OK is i will install Reaper7's original mod after your UIs mod?

Thank's
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Old 03-18-12, 04:12 PM   #4
57B
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Join Date: Feb 2011
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Default No info in ERM

Be sure to cross check aspect ratio and refresh rate of monitor to game setting
Any conflict will cause inf to not be shown!!! I know this is a little late but I had this problem and a it's a simple fix
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Old 06-25-13, 05:06 AM   #5
Ceranimo
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All links in first post were broken. Can you share me this mod with v2.0?

I got v2.1 from here: http://www.subsim.com/radioroom/showthread.php?t=170292

But this mod doesn't show the height line for the stadimeter. I need v2.0 for this lines.

Thank you.
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Old 06-25-13, 08:45 AM   #6
gap
Navy Seal
 
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Quote:
Originally Posted by Ceranimo View Post
All links in first post were broken. Can you share me this mod with v2.0?

I got v2.1 from here: http://www.subsim.com/radioroom/showthread.php?t=170292

But this mod doesn't show the height line for the stadimeter. I need v2.0 for this lines.

Thank you.
This mod is included in TDW's New UIs as optional mod
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Old 06-25-13, 09:12 AM   #7
Ceranimo
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Quote:
Originally Posted by gap View Post
This mod is included in TDW's New UIs as optional mod
Thank you for answer.

Unfortunately, I'm very very new in using mods. Can you explain more?

Where can i download TDW? I can't find in forum.
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Old 06-25-13, 09:40 AM   #8
gap
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Quote:
Originally Posted by Ceranimo View Post
Thank you for answer.
My pleasure

Quote:
Originally Posted by Ceranimo View Post
Unfortunately, I'm very very new in using mods. Can you explain more?
yes: the game is almost unplayable with the stock UI. In order to obviate this problem, several modders have developped their own user interfaces. Two of the most popular are New UIs by TDW and CSP MaGui by Dr. Jones.

Together with many other improvements, they also include completely new ship recognition manuals. If, nonetheless, for any reason you want to keep using the stock recognition manual (but with the improvements introduced by Reaper7 with his "Enhanced Recognition Manual"), you can use New UIs, and enable on top of it the version of "Enhanced Recognition Manual" included in the same package as optional mod.
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