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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I try to explain once more the idea behind this mod. In the stock game the stadimeter is useless and that was the biggest problem for all of us because it was impossible to read the range of the targets. TWD and Reaper worked out a solution for this, but booth are based more on a automated solution where the stadimeter will snap to the right place giving the exact distance to the target without any room for human error. That was the main issue that bothered me playing on high realism.
So what I did was to gather all the SH5 merchant and war flotilla and mark on the manual with a green line where the stadimeter should stay on the target to have the correct range. But correct range is something that will depend on player and not on the script/machine. You, the player, is who control these reading so closer the target is, better results you get. For long shots, for ex. more than 5km, it will be very difficult to get the correct range and is a bigger chance for a miss. No way to become Otto Kretschmer from day one. Also, the weather is another important issue... on stormy/fogy weather you will have hard time to get the right range even on close contacts, the machine/script will not help you to snap the stadimeter on targets even if is hardly visible. Looking in the manual you will know where you will have to align the stadimeter, but doing that will depend only on your skill and experience. And your mouse probably ... :P |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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In your ERM version that is in the UIs mod at some ships you do not have writed mast and lenght of the ship. It is OK is i will install Reaper7's original mod after your UIs mod? Thank's |
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#4 |
Swabbie
![]() Join Date: Feb 2011
Posts: 14
Downloads: 300
Uploads: 0
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Be sure to cross check aspect ratio and refresh rate of monitor to game setting
Any conflict will cause inf to not be shown!!! I know this is a little late but I had this problem and a it's a simple fix |
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#5 |
Swabbie
![]() Join Date: Jun 2013
Posts: 5
Downloads: 6
Uploads: 0
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All links in first post were broken. Can you share me this mod with v2.0?
I got v2.1 from here: http://www.subsim.com/radioroom/showthread.php?t=170292 But this mod doesn't show the height line for the stadimeter. I need v2.0 for this lines. Thank you. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Swabbie
![]() Join Date: Jun 2013
Posts: 5
Downloads: 6
Uploads: 0
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My pleasure
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Together with many other improvements, they also include completely new ship recognition manuals. If, nonetheless, for any reason you want to keep using the stock recognition manual (but with the improvements introduced by Reaper7 with his "Enhanced Recognition Manual"), you can use New UIs, and enable on top of it the version of "Enhanced Recognition Manual" included in the same package as optional mod. |
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