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Old 12-02-10, 03:00 AM   #1
clouclou
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Nobody can help me? (Or no one understood my English, because of the translator)
Explain again: I would make a slight rotation of the camera exterior views on boats.
Pivot for less-see above vessels
-Have the sensation of being closer to the water.
It seems to me to intervene, he must go to "Library/Cameras/312: Node-Dummy-Cam-ObjectView"
"Tranlation: x, y, z"
"Rotation: x, y, z"
I tried without success.
Claude
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Old 12-02-10, 09:57 AM   #2
makman94
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Quote:
Originally Posted by clouclou View Post
Nobody can help me? (Or no one understood my English, because of the translator)
Explain again: I would make a slight rotation of the camera exterior views on boats.
Pivot for less-see above vessels
-Have the sensation of being closer to the water.
It seems to me to intervene, he must go to "Library/Cameras/312: Node-Dummy-Cam-ObjectView"
"Tranlation: x, y, z"
"Rotation: x, y, z"
I tried without success.
Claude
i would say that there (at node's coordinates) is the answer to your question but ,as you say , it is not 'working' .
so, that is a good question....let's hope that someone who knows will show up to help you....

edit : in the meantime ....just an idea : try changing the values at FollowParent--->Default---> etc...
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Last edited by makman94; 12-02-10 at 10:36 AM.
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Old 12-03-10, 03:46 AM   #3
clouclou
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I pretty much tried everything, we must say, not scientifically groping: nothing at all.
I can not get my wish!
Then he would go down the row axis x, y, z!!
Or I'm wrong and the data is elsewhere!
Thank you, Makman, have answered me.
Claude.
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Old 12-03-10, 06:54 PM   #4
Madox58
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No you did not try everything.

Do you understand what the Node placement does?
Obviously not.
Before you mess with the extended settings,
drop the Y position of the Node to -2.0 on Node 324 of the GWX Cameras.dat
THEN and only then do you start adjusting the extended settings.

Now can someone send me a stock GWX 3 Cameras.dat?
I whack this one to help you all without a back up.
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Old 12-04-10, 02:28 AM   #5
clouclou
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I'm sorry, Privater I tried handling the Node 324, but no results!
Finally, I would like the horizon view of boats is the same as in Free Cameras.
With my thanks for trying to help me.
Claude.
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Old 12-06-10, 01:37 AM   #6
Viktor_Prien
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I'm still working on it so at the moment still some changes are to be made.At the moment what I can say is this.If you want to have the "Free view" also using the next/previous unit view you have to do so.
-Open with S3D the file "Cameras".
-Then open the node 324 (Dummy_Cam_ObjectView)
-Then open the node 332 (Dummy_Cam_ObjectView1)
-Then open the node 334 (SphericalMove)
-Click one time with the left button of the mouse on the node 334(SphericalMove)and in the section on the right(Controller Name) change the default name to FreeMove(default name is SphericalMove)
-save
-Then click one time with the left button of the mouse on the node 335(SphericalMove)
-Once done click one time with the right button of the mouse on it and select "Delete" and delete it
-Then click again one time with the left button of the mouse on node 334
-Now click one time on it with the right button of the mouse and select this path:
Append new chunk/Properties(type:6/0)/SH3/CameraBehaviour/FreeMove
-Now open the new created chunk(should be numbered 335) and set these parameters(set the parent ID exactly as in the image below):


-Once done all save it
-Then select the node 332((Dummy_Cam_ObjectView1) and in the right window in Node Positioning/Translation/Y: set the number 3,5


Save it.If you have done all correctly you have now also the free view when using the next/previous unit keys.

IMPORTANT:BEFORE STARTING WORKING ON THE FILE CAMERAS.DAT MAKE A BACK UP OF IT JUST IN CASE!!!!
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Old 12-06-10, 03:57 AM   #7
rowi58
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Hi Victor_Prien,

very good idea. Just tested it - and you can make wonderful screenshots of ships in motion:




(This is taken from HMS Arethusa - new ship by "the_frog").

Greetings
rowi58
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