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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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I am using 30 mods.
What im saying is that those green ones are the ones you should check out. Quote:
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#2 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Updating my jsg 1.0.5 to the latest version, I suppose I'll download the green ones you pointed out in the meanwhile the game finishes the dl and as I proceed to installation so, at least, I'll be ready.
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#3 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Takes me a lifetime just to go and find them... from your list there's no direct DL link and it's astonishing that nobody thought about compiling at least the "green ones" into a single mod or... at least... a single DL package.
I did get some though... but I still hope there's going to be a megamod with an installer... |
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#4 |
Navy Seal
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http://www.subsim.com/radioroom/showthread.php?t=176123
This is what your looking for. ![]() But wait. Its not finished yet. |
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#5 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Noted...
in the meanwhile I am trying to play the V1.2 vanilla game... I say i am trying because I can't basically play. My laptop turns off, most likely due to overheating, in about 5 minutes. I have opened some of the panels to remove dust with the vacuum cleaner and with a brush but nothing really helped... it keeps switching off. I am wondering if there's something else I can do and I am quite desperate because this is the only game I have such problem with. I probably should tamper with the bios settings, something to increase the temperature safety switch-off threshold but I am not sure of where or what to do. Maybe there's something I can do about the Video card settings (Nvidia Gforce 8800 GTS). Anyone else reported this problem with SH5? Is there a solution you or anyone else knows of? |
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#6 |
Navy Seal
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Not sure if I can help you here but there have been a few posts on improving performance.
There is an app you can google called "game booster". It will shutdown stuff on your pc not required to run the game, freeing resources. Another is "d3d_antilag101". This is good for lag. See this post http://www.subsim.com/radioroom/show...ht=d3d+antilag |
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#7 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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I am using Enditall2 and it works great, I suppose it's the same kind of app you have suggested. However the problem with overheating has nothing to do with this...
I did turn down all graph settings AND reduced the pixel setting, On 1280x800 (IIRC) it does go HOT but it works, so I was able to play and that's perfect. I am thinking at the 3GB switch. I have 3GB ram, do you recommend to turn this setting on in Vista32? Ah, by the way... I am an SH3 player, the new TDC is somehow ... strange. When I lock onto a tgt the periscope doesn't really lock, it keeps moving... I think I need to print down the keys so I know the shortcuts. Can't wait to install all mods because it does feel arcadish (I'm still playing at full realism of course). But hey this is the stock 1.2. Anyway, thanks for your help, you're a jewel, much appreciated! |
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#8 | |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
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I have the same card as you and haven´t discovered any problem except from some minor lagging inside the sub (exceptionally in the commanding room).
__________________
What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#9 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Right, solved with latest drivers a long while ago.
![]() Need just a little tip on editing the .py file of the UI and I am TOTALLY sure the problem with the 3d world not corresponding to TAI is related to the 3d object density graph detail. Also, I wanted to report (again) the problem with the locking feature (follow) of the WEP. I have a large (ultralarge) convoy at 2nd mission right in the Channel. For a HUGE time and at merely 4000m distance (it is past midnight) the only ship I could lock on was a DD. There simply was no way to lock onto anything else. Once much closer, I could switch targets on the XO but the WEP insists on following only the first of the merchants I locked on. Essentially I keep switching targets and identifying them (with the WEP because without RM I can't ID **** unless it's at 90deg AOB) but every time I am on a target and I ask the WEP to follow, the scope goes back to the first merchant. It could be related to the night/fog (happened during the day as well), to the presence of multiple ships stacked onto one another (one behind the other from my point of view) or... more simply, to the fact that the exact center of the ship you need to be pointing the scope at is just too small. Howver this IS a problem. |
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