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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() thanks will do ! and no I didn't know that, I use 3ds but it's a long learning process... I just changed the bow torp doors and fixed their animation. I still need to reset two stern tubes and set the other two where the middle torp turret is, unfortunately SH4 doesn't allow for revolving torp turrets, otherwise the DDs would have had them from the start... keltos |
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#77 | |
Stowaway
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Or an AI controlled revolve? |
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#78 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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as you noticed I kept the base of the guns turret and both torpedo turrets as separate objects so that they could be animated in some way. What I would really like is this : you swivel the scope find a target - lock it in the scope - the torpedo turret swivels towards target. fire : the torpedo leaps out of the turret (wishful thinking as I am pretty sure that torpedoes can only fire at 0 and 180 degrees angle) and speeds off towards the target. after firing / changing to another tube : the torpedo turret swivels back in place. feasible ? keltos |
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#79 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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here is the Surcouf :
![]() Uploaded with ImageShack.us above : Privateer's recomputed normals for the hull and tower below : Keltos' submarine without normals Even if I have to agree that the shadows look better in Privateer's version, it means that I have to recompute the normals for all objects with mesh lab (tuto please !) and I am not too happy with the blue tinge it adds. what do you think ? keltos |
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#80 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Maybe its just me, but I prefer the "No Normals" version.
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#81 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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me too but there are some weird shadows effects..
Surcouf blueprints : http://www.servicehistorique.sga.def...ato.php?id=472 Last edited by keltos01; 11-30-10 at 08:08 AM. |
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#82 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Last edited by keltos01; 11-30-10 at 10:26 AM. |
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#83 |
Sailor man
![]() Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
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Wow, this looks like its going to be another awesome mod. Can't wait to turn her loose on some unsuspecting merchantmen.
I remember building the Surcouf kit as a kid ......... and playing with it in the bathtub. ![]() There is also a book about a fictitious sister boat of her's that I read some 30 odd years back. Wasn't a bad read as I remember it. |
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#84 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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#85 |
Stowaway
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This has caught my attention for several reasons.
Mostly dealing with the Normals issues involved. AirCraft have VNs but the Caustics are turned off because of the 'Rainbow' effect. Ships and Subs don't have VN's bacause they need Caustics effects. The Surcouf proves Normals can improve overall looks of a Unit and avoid the Rainbow effect. It does however amplify the ambient color from the sun! Thus the blue tint you see in posted screenshots so far. The tint changes with the ambient color of the Sun. I have started work to eliminate this cause and effect. But I need info on how the normals are computed for the original models in SH4. Is it a flaw in Kashmir? A programmed weirdness? Or does 3Ds Max export to a different normals format? ![]() |
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#86 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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keltos |
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#87 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#88 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#89 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#90 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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