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05-01-08, 03:34 PM | #16 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
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Update: I found out the reason why I can't open these OBJ files is apparently because I don't have a plugin to open these files (I have Version 3 of 3DS). I'd be very grateful if anyone could help me without with this.
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05-01-08, 03:50 PM | #17 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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3d Studio MAX 3? That's before it was even under Discreet wasn't it?
Either get a newer version of Max, Or get another program (Dunno if Gmax can import them, try Wings 3D or Blender)
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05-08-08, 12:06 AM | #18 |
Eternal Patrol
Join Date: Oct 2007
Location: Alberta, Canada
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I've come to discover that 3DSM is the worst piece of crap program out there. Useless under Vista and even worse with x64.
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05-08-08, 02:10 AM | #19 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
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Quote:
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05-08-08, 03:05 AM | #20 | ||
Eternal Patrol
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Quote:
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03-19-10, 05:27 PM | #21 |
Gunner
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03-19-10, 05:28 PM | #22 |
Gunner
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11-03-10, 02:45 AM | #23 |
Soundman
Join Date: May 2009
Location: Genova, Italy
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A .dat file "contains" many 3D models.
It's possible to export multiple 3D model in one step and not individually one by one ? |
11-09-10, 05:47 AM | #24 |
Bilge Rat
Join Date: Nov 2010
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Guys I have tried out exporting an existing 3d model of the Richelieu battleship in order to try out a few things such as making a super-Richelieu ship with double the size of the original ship model's hull. I used the 3d modeling software called Softimage XSI and it imports existing 3d models with relative ease as well as allowing for the quick rescaling etc of the imported 3d model. When I saved the newly uniformed scaled model and reimported it back into the 3deditor software, it worked perfectly when I tested out from the software's render viewport window. However what I would like to ask guys who have more experience about such 3d modeling/texturing work is what can be done to prevent the original texture from coming out stretched/squashed in various places on the rendered 3d model if I just try and perform a non-uniform scale of the model along one coordinate axis instead of a full uniformed scaled along all 3 axes when say I want to just lengthen the existing hull of a ship instead of performing a full whole uniformed scale.
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11-09-10, 08:13 AM | #25 | |
Silent Hunter
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Quote:
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11-29-10, 12:49 PM | #26 |
Watch
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When you write 3ds max 2010 what is the exact version you are talking aboot? ver. 9 'ish?
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11-29-10, 06:33 PM | #27 |
Stowaway
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3Ds Max 2008 is version 10 so version 12 would be 2010.
Unless AutoDesk decided to change things again. Just following the proper 'Nameing' is a test in and of itself. Some versions you Capitalize one thing, then latter versions you capitalize others. |
12-13-10, 08:55 PM | #28 |
King of the Ocean
Join Date: Mar 2010
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ProEngineer: is is compatable?
hi...
ive been wondering reading all of this. is it possible to use proEngineer to model SH4 ships? it is a very powerful Parametric Design tool, and i use it for School, i would like to use it for SH4 models Reguards, Yamato_NF
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07-26-11, 12:21 PM | #29 |
Stowaway
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good tutorial this, thanks.
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11-16-11, 07:39 AM | #30 |
Watch
Join Date: Dec 2008
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S!
when I'm going to export a ship I realized that ALL is not selected so pls How I have to select ALL? and where turret guns are? can you help pls? regards Last edited by Kpt_Kipp; 11-16-11 at 04:28 PM. |
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