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#1 |
Helmsman
![]() Join Date: Sep 2010
Posts: 102
Downloads: 16
Uploads: 0
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Yah, the TMO merchants hurt.
However, they tend to lack the range/accuracy that warships are capable of. So get at long range, reduce your profile by turning into them, and fire away (assuming a forward deck gun mount). They also seem to be less able to see through fog/rough weather conditions, although I haven't confirmed this. It's just an observation. One last thing that makes em less of a threat: They don't pursue you. |
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#2 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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The ones I'm talking about do! When you click on the map icon or get the description in your TDC, they are called "Armed Trawler". Am I the only one seeing these? I had one show up on the map as I was running on my plotted course, I didn't feel like dancing with him so I just kept going. He actually turned my way, chased me and began firing. I took some damage before I got to periscope depth. They are not like a regular merchant, they actually go out of their way to attack. Nobody else has seen these?
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#3 | |
Navy Seal
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![]() Quote:
I know what you are talking about.The reason they are so accurate is they like most merchants in TMO are set to "veteran" skill level, so they are accurate esp at close range.You can change this by going to the mission editor and opening the Jap_coastal_Merchants files, find the ones that say trawler and change their skill level.I did this to fishing boats in TMO a long time ago because they were just way too effective with their 20 MM fire.Just find the ones that spawn armed merchants....a few in japanese home islands and a few around Indochina(Vietnam) |
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#4 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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![]() Quote:
EDIT: Never mind, I found it but I don't see any way to edit a particular ship type. Thanx anyway ![]() |
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