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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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#2 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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Good, I loved TES IV.
![]() Though I wouldn't really call it an RPG. It's more like a medieval shooter/slayer.
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Putting Germ back into Germany. ![]() |
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#3 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
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Hell, its about time.
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![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
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#4 |
Lucky Jack
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#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Good, Morrowind and Oblivion were great (And I suppose the earlier ones too), about time they make another one.
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
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Shame there just going to ruin it more... Its no RPG. Anyhow I care not for beth and there crap games.. Last great game was morrowind... Oblivion was a joke and FO3 don't even get me started..
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#7 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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Neverwinter Nights, Dragon Age for example. In Oblivion you hardly had any choices to make. You hardly could be "good" or "evil" you could just be there and do the job or don't. The only relevant choices were whether you take a mission or not. Apart from that it was all pretty much straight forward. Comparable to almost any shooter.
Oh, and this of course: ![]() ![]()
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Putting Germ back into Germany. ![]() |
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Just a different way of doing things. Beth games, with that grand open world, are more focused on letting the player create his own story, providing the plot more as a backdrop.
With NWN and DA your forced down certain paths, allowing a lot more focus on telling the story. Maybe call Beth games adventure-RPG? All I know is they have a lot more lasting apeal to me. ![]()
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Contritium praecedit superbia. |
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#9 |
Navy Seal
![]() Join Date: Mar 2000
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I had a feeling that New Vegas had been, essentially, 'outsourced' because something big was going on at Bethesda proper, and assumed that it was likely TES V. This is good news indeed. I confess to loving the company's games. TES is a magnificent RPG series and Bethesda was, in my opinion, the greatest thing to ever happen to Fallout. Looking forward to this one.
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#10 | |
Lucky Jack
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![]() But add mods and you have plenty of professions you can start "living out" from, thief, hunter etc. etc. |
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#11 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
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closest thing to Role playing would be games like WoW that have RP servers or any MMORPG with RP servers WoW is a good example. Go in there and see the addicts role play right down to speaking their own language in chat, dont use run keys either you must walk everywhere, go see your Guild leader who is always standing in the chosen city giving orders to his guildies where they obey without question. I would log in to just watch these retards play out their fantasy.
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#12 |
Soaring
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Ja! Ja...! Jaaaaa...!!!
I love Oblivion, I still stroll around in the forests and landscapes, and occasionally I still stumble over new places in the woods. I hope they do not choose some too exotic landscape, but something like in Oblivion again. It always reminded me of a park with an open air museum with medieval castles and villages. I just need to assume that I will need to update my specs for TES-V. I hope my old rig breaks down until then, then I would have a valid excuse. Oh, and Bethesda, do not worry over the story's plot: leave it out, just give players a huge beautiful place to let players stroll around, that is all what most players want anyway!
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If you feel nuts, consult an expert. |
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#13 |
Crusty Capt.
![]() Join Date: Sep 2007
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I disagree with you Sky. Every new sequel game has a smaller world to explore. Your wrong there.
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#14 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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My other gripe was that Bethesda had made the world too big -- there were many stunningly creative quests, but the landscape and dungeons pretty much all looked the same, and many of the quests just revolved around going somewhere to kill something. Oh, and don't get me started on the main quest (close this gate, close that gate, close this gate, close that gate.... uuuurgh!). Another gripe I had was how everything revolved around you, and how the world was so incredibly static. Fail to interact with someone mid-quest and they'll obediently stand around waiting for you for years until you feel the need to come back to them (this was especially troublesome when it came to the main quest -- I would have loved to just ignore it and watch things fall apart around me ![]()
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Last edited by Safe-Keeper; 12-04-10 at 08:26 AM. |
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#15 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Oblivion on the other hand didn't give me that feeling...the quests were generic and felt like they existed just to give the player something to do. Go to this cave and kill these monsters. Go escort this NPC to or from this place. Repeat ad infinitum. Not to mention the world of Morrowind felt huge....it's been said a million times before by a million people. The multitude of environments....swamps, mountains, lava flows, coastlines...it felt huge. Oblivion felt like someone just hit a "create grassy field and forest terrain" button. It was very very boring. I think that's why I liked Shivering Isles as much as I did...it brought in a completely new environment to break up the monotony of "grassy forest".
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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