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Old 11-19-10, 06:23 AM   #1
keltos01
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Quote:
Originally Posted by polyfiller View Post
Keltos ..... any chance you can exchange some knowledge with me about how to do that physical damage modding ?
sure send me your questions by pm

k
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Old 11-21-10, 11:07 AM   #2
keltos01
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Default got the Surcouf ! :)



thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! 24/7 !!

keltos
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Old 11-21-10, 01:16 PM   #3
keltos01
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Uploaded with ImageShack.us






thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! 24/7 !!


a beauty !
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Last edited by keltos01; 11-21-10 at 02:58 PM.
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Old 11-21-10, 02:23 PM   #4
Forensicman101
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Awesome. There are some talented people out there...
Any idea when this will be ready to run?
A suggestion: if you are going to offer this as a "what if" alternative USN submarine, could you consider a career start from Pearl Harbour rather than from Manilla? A sub this size would have real difficulty in those shallow waters around the Philippines & Pearl would make a more logical starting point.
(I recall playing the Surcouf with Avalon Hill's "Submarine" board game. It rocks, but you don't want to tangle with sonar equipped escorts with this big beastie.)
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Old 11-22-10, 08:58 AM   #5
keltos01
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Integrating the sub into SH4.

All items (hull, rudder etc..) have been uv mapped (2 maps per item) and given a node in the Surcouf.dat.

the turret has its parts too though it'll need some more work

textures and AO and bump maps aren't done.

it's a shame we can't make its torp turrets (3 of them) rotate then fire...

keltos reporting
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Old 11-22-10, 10:13 AM   #6
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from the stern



turret stored



ready to fire !
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Old 11-22-10, 10:50 AM   #7
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I can't remember where the leppard skin problem come from...
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