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#1 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
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![]() Quote:
![]() Queen Mary uses the NAMC_Rawalpindi resp. NTR_Rawalpindi files unless you connect to UPlay. But in MissionEditor2 she's available as the real model file by default (q. v. http://www.subsim.com/radioroom/showthread.php?t=176864). So the correct unit file appears in missions. ![]() And concerning the campaign: I'd rather rework every single campaign file and manually replace the passenger liner entries with the correct units before I shall download any stuff via UPlay again. Just my 2 cents... |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Hmmm, maybe I need more coffee
![]() But really, the mission cannot make anything appear, it just references the unit. if the unit is a proxy, the proxy will appear. If the unit is the real deal, that will appear. The Ark Royal will load the Illustrious, the Queen Mary the Rawalpindi. They are already in the campaign or missions, but the proxies will appear in their place at the right moment.
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#3 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
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Well, I met the Ark Royal in the campaign, long before I downloaded anything via UPlay. And I'm quite shure, this WAS the model of the HMS Ark Royal, neither a proxy of the HMS Illustrious, nor that of any other ship.
AFAIK a ship appears in the campaign if it is either determinated as a specific unit or as a random unit from a group class (here: Fleet Carriers, UnitType=9). Everything that is needed to show up a working unit of HMS Ark Royal is included in the vanilla game. So the game displays randomly one of these units defined as type 9 (Ark Royal, Courageous, Eagle, Illustrious etc.) if the mission contains a random generated naval group with generic fleet carriers. I haven't met the RMS Queen Mary yet, therefore I can't say, if she's using a proxy of NAMC_Rawalpindi in the campaign. But if this should be the case, it would be possible to edit the mission files of the campaign with MissionEditor and link the appearing passenger liner to the model of NPP_QueenMary, as this model is included in the vanilla game with all it's functionality. Otherwise she wouldn't appear in a single mission, but she definitely does. ![]() Oh, and of course the UNIT appears, not the FILE. You're right, my last posting has been mistakable. Last edited by Cerberus62; 11-18-10 at 03:45 PM. |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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A ship in the campaign appears using the same mechanics as the mission.
BUT I was just testing this on a recently installed copy .... and now I have the correct ship models !? I'm pretty sure I checked it a couple of days ago and they were not there, but in the meantime I patched the install... maybe the patch brought the ship models. Oh well, if thats the case, no biggie ![]()
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#5 |
Stowaway
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It must be the last patch.
I don't have that patch installed and everything is 'placer' Units. What I'm wondering now is, Does the patch extract from the .rw files or actually send the Units? ![]() The .rw files can be extracted by some clever codeing. (Don't ask! ![]() But if they are already done? Why waste the time. |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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One thing to remember that even if the ship models are activated, you will not see them IN THE MUSEUM as they are still disabled in the museum.cfg file.
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#7 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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