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Old 11-14-10, 02:30 PM   #1
Ubergeek87
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try this and use the scroll wheel to zoom until it looks right:

[WINDOWED:YES]
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:curses_800x600.png]
[RESIZABLE:YES]
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:curses_800x600.png]
[BLACK_SPACE:NO]

In my tests the menu never looked quite right, but once you embark it should be fine.
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Old 11-14-10, 04:14 PM   #2
Spike88
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Quote:
Originally Posted by Ubergeek87 View Post
try this and use the scroll wheel to zoom until it looks right:

[WINDOWED:YES]
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:curses_800x600.png]
[RESIZABLE:YES]
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:curses_800x600.png]
[BLACK_SPACE:NO]

In my tests the menu never looked quite right, but once you embark it should be fine.

Figured this out after I started.


Thanks anyways. Will post screenshots of my failures.
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Old 11-14-10, 07:29 PM   #3
NeonSamurai
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This is mine

[WINDOWEDX:1280]
[WINDOWEDY:720]
[FONT:Anikki_square_16x16.bmp]

Full screen info.

[FULLSCREENX:1680]
[FULLSCREENY:1050]
[FULLFONT:Anikki_square_16x16.bmp]

If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.

[BLACK_SPACE:YES]

This is the dimensions in tiles of the display grid. Minimum x is 80. Minimum y is 25. Maximums are 200. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window. FULLGRID is used in full screen mode, whether graphics is on or not.

[GRID:80:45]
[FULLGRID:105:65]

Now I am using a square 16x16 font and custom grid sizes to match the resolution for windowed and fullscreen
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Old 11-14-10, 09:02 PM   #4
Spike88
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Ending up giving in and using the Pheobix skin pack, and the Bentgirder noob starter thing. Although I can take pride in the fact that I didn't use Lazy Noob Pack, and that I installed my tile set by myself.


I do have a question though, I have several dead rats around my wagon and have no clue what to do with them.

I tried creating a corpse stockpile, but they weren't moved. So I tried making a garbage pile, selecting a dead rat and choosing dump. And they still haven't been moved.


How the hell do I move these damn rats.
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Old 11-14-10, 09:29 PM   #5
Ubergeek87
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I think they go in the refuse stockpile.
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Old 11-14-10, 10:56 PM   #6
NeonSamurai
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Your dwarves are probably set to ignore refuse that is outdoors

check your orders (o key), and refuse (r in the orders menu) settings
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Old 11-14-10, 11:05 PM   #7
Spike88
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Quote:
Originally Posted by NeonSamurai View Post
Your dwarves are probably set to ignore refuse that is outdoors

check your orders (o key), and refuse (r in the orders menu) settings
That's it right there. Thanks mate.
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