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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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I'll probably get a general
![]() ![]() Cause, I like could totally like try to figure it out on my own. But any pointers would be appreciated. ![]() |
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#2 |
Rear Admiral
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I know for a fact that the Additional Ammo mod overwrites the basic.cfg file, and it's not the only mod that does this. As noted above, when a file is overwritten by a mod enabled with JSGME, the ENTIRE file is overwritten, not just the few lines or blocks of data used by that mod. Whatever previous version of the file you were using, including any edits made manually by you or by previously enabled mods, is gone until you restore it by disabling the mod that overwrote it.
If you manually edit your basic.cfg file, then enable Additional Ammo using JSGME, you will lose whatever manual edits you made because the basic.cfg file you edited has been completely replaced by the one from Addl Ammo, which is the original GWX basic.cfg with only the changes needed to provide you with more ammo. If you then enable another mod that includes its own version of the basic.cfg, you will lose your additional ammo because the version of the basic.cfg that included it has now been overwritten and the newer mod's version of that file doesn't include the edits for additional ammo. My SOP is to do all edits to the basic.cfg manually to avoid this problem. Bottom line is, if you enable a mod with JSGME and get a message saying that it's overwriting a file that another mod already changed, or that you yourself changed, then if you proceed you will risk losing whatever changes the previous mod made to your game AND may be taking out stuff that another mod needed to work properly, leading to potential CTDs and other problems. If you get one of those messages it's always better to stop and investigate the possible conflict, or ask here about it, unless you already know that you are not making changes with one mod that will undo something you need and want to keep from another one. |
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#3 | |
Chief of the Boat
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Uninstall the additional ammo mod then add it last....you should now find you have 250 shells for whatever calibre deck gun your boat is fitted with. Everything fk has posted in response to you is accurate, it is often a case of choosing the order in which mods are installed but those that overwrite the CFG file may necessitate a manual configuration by you. |
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#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Ah awesome guys thanks.
Does anybody know of an editor/viewer program that can compare two text files and looks for differences? Having a program that lists what is different would actually be really sweet. Yeah, I dont have any qualms about manually tweaking the basic.cfg file, already made a .bak version when i started messing with the standard torp loadouts. |
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#5 |
Stowaway
Posts: n/a
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#6 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Hot damn
Yer all getting xmas cards! |
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#7 |
Navy Seal
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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