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#14 | ||
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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In the original game, the fatigue Coeff for the Diesel and Eletric Engines comparments are reverse from each other. That is to reflect the fact that the electric engines are not used while cruising on the surface of the ocean, and vice versa for underwater.
Why is there no difference between underwater/surface for Electric and Diesel engine comparments in your proposal? :hmm: ;comp3 DieselEngines RegularFactor30=0.0025 ;Surface-cruise RegularFactor31=0.0025 ;Underwater-cruise SpecificFactor30=0.01 ;Surface-Battle Mode SpecificFactor31=0.0025 ;Underwater-Battle Mode BadWeather3=0.005 ;comp4 ElectricEngines RegularFactor40=0.0025 RegularFactor41=0.0025 SpecificFactor40=0.0025 ;surface in battle---------Reverse SpecificFactor41=0.01 ;underwater in battle---- Reverse BadWeather4=0.005 These are my quick setting I have been using (not complete for battle condition). One set is for when underwater cruise or battle; the other set is for Surface cruise or battle state. I was going to make the electric engine compartment even nastier underwater and in battle mode. But this affect even if you are stalking the prey or being the hunted. The click interface I think I say in that menu.ini file somewhere. it defines stuff like that. Read Timetraveller's Slide out mod and how to affect interface interaction or remove it. Is this how they are defined for comparment X? RegularFactorX0 ;Cruise-Surface RegularFactorX1 ;Cruise-Underwater SpecificFactorX0 ;Battle Mode-Surface SpecificFactorX1 ;Battle Mode-Underwater EDIT: Quote:
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