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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Do we need to patch a key file?
Or is it the python script for campaigns that needs changed? I don't do python so I can't say for sure. But it is an interesting script. |
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#2 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Even a 1945 ending Black May campaign is betetr than a 1943 ending. It may not be historically correct, since we would need at least 2 other campaigns, but it's something..
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"Memento Audere Semper"
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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That's what I managed:
Here you can take the mod, if it can be called. ![]() That campaign - complete clone of "Black May". All you want to rename the "New Horizons" Only I have not worked with a selection campaign, but I'm not much zealous. It was important to continue the campaign. Please nepinayte feet ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Your campaign 1943-45 will include some interesting conclusions such as "Black Flag" in Mai 1945?
![]() Operational U-boats were ordered to surface and sail for Allied ports flying a black flag of surrender. Most made for the UK, although a few reached the US. http://www.naval-history.net/WW2CampaignsUboats6.htm http://www.amazon.com/Black-Flag-Sur...2756209&sr=8-3 IŽam so glad that you are working on this mod Magnum! ![]()
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U-552 Tiger IDF |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I was thinking about something like that, also I was thinking about a last trip/journey... a mission to transport secret documents in South America but.. I see no point in it. We cant surrender to the enemy in the game, we cant approach their ports without being hunted down. Also, travel such a long way down to South America for nothing, is kinda pointless.
So, the last campaign will gradually have less and less action and thats pretty realistic. Every year has a default tonnage objective and beside that, in 43 is the most action that include a historical mission. In 44 is only one extra mission, also a historical one and in 45 is not much left to do... sink what you can and try to survive. Regarding the project/mod, I will release it these days as it is. Same as Wolfing, I got no more time to work any further on the mod and also.. my video card just got dead so I play on my laptop which is not really meant to run SH5. Is not entirely finished, meaning there are still stuff that I dont know how to resolve.. for example I wanted to send a radio message to the player when a new objective is available, but its not always work. Testing this mod was a major pita and required a LOT of time.. just to TC until September (even with jumping in and out from base) everytime when I mod something on a mission is a nightmare. Is the reason why I was not able to test anything further than September 43 and what will happen after that, including the ending in 45, is a mystery for me too. All I can do is just to hope that all will go right and in May 45 we will see the ending screen that pop up now in May 43 in the default campaign. |
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#6 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Well thanks for all your efforts to date and I am sure everyone understands how much time this type of thing takes.
I will look forward to when you release this for sure. Does this mean you wont do any more on this mod, or will you continue to develop it in the future? Thanks ![]() |
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#7 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Quote:
Right now I have to test one more thing before release.. the radioman. In the original Black May campaign, he stop responding to any request in May 43.. all he does is just to inform you that a very important message arrived and you should read it. I found no solution for this than to replace his AI script with the one from the Black Pit campaign. Hope it works.. otherwise requesting resupply will be difficult. What I found to be fun playin up to September 43, is the campaign engine itself. Seems to generate more and more traffic with a lot of huge convoys with heavy escorts. Encountered many times very large convoys that had carriers and BB's as escort and attacking the convoy was a real challenge. So even if there is not so many missions included, just going out on patrol for the yearly tonnage equipped with the latest technology and torpedoes should be enough fun. I anticipate that in a day or two I release the mod. |
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Wow! Sounds very nice!
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#9 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Cool!!
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#10 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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![]() Quote:
I am very interested to try this extention to the later part of the game, especially after reading what you say above. Regarding re supply, I have yet to ever have a request accepted, so is this an update in your mod or is it possibly that I have yet to reach a point / area in the game that allows re supply? ![]() |
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