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Old 11-02-10, 05:00 PM   #1
Madox58
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Do we need to patch a key file?
Or is it the python script for campaigns that needs changed?
I don't do python so I can't say for sure.
But it is an interesting script.
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Old 11-03-10, 02:36 PM   #2
andycaccia
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Even a 1945 ending Black May campaign is betetr than a 1943 ending. It may not be historically correct, since we would need at least 2 other campaigns, but it's something..
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Old 11-17-10, 02:33 AM   #3
Obelix
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That's what I managed:

Here you can take the mod, if it can be called.
That campaign - complete clone of "Black May". All you want to rename the "New Horizons"
Only I have not worked with a selection campaign, but I'm not much zealous. It was important to continue the campaign.

Please nepinayte feet. This is done very quickly. Just hastened to share operating time, suddenly come in handy.
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Old 12-19-10, 05:58 AM   #4
Sepp von Ch.
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Your campaign 1943-45 will include some interesting conclusions such as "Black Flag" in Mai 1945?

Operational U-boats were ordered to surface and sail for Allied ports flying a black flag of surrender. Most made for the UK, although a few reached the US.

http://www.naval-history.net/WW2CampaignsUboats6.htm


http://www.amazon.com/Black-Flag-Sur...2756209&sr=8-3

IŽam so glad that you are working on this mod Magnum!
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Old 12-20-10, 03:11 AM   #5
Zedi
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I was thinking about something like that, also I was thinking about a last trip/journey... a mission to transport secret documents in South America but.. I see no point in it. We cant surrender to the enemy in the game, we cant approach their ports without being hunted down. Also, travel such a long way down to South America for nothing, is kinda pointless.

So, the last campaign will gradually have less and less action and thats pretty realistic. Every year has a default tonnage objective and beside that, in 43 is the most action that include a historical mission. In 44 is only one extra mission, also a historical one and in 45 is not much left to do... sink what you can and try to survive.

Regarding the project/mod, I will release it these days as it is. Same as Wolfing, I got no more time to work any further on the mod and also.. my video card just got dead so I play on my laptop which is not really meant to run SH5. Is not entirely finished, meaning there are still stuff that I dont know how to resolve.. for example I wanted to send a radio message to the player when a new objective is available, but its not always work.

Testing this mod was a major pita and required a LOT of time.. just to TC until September (even with jumping in and out from base) everytime when I mod something on a mission is a nightmare. Is the reason why I was not able to test anything further than September 43 and what will happen after that, including the ending in 45, is a mystery for me too. All I can do is just to hope that all will go right and in May 45 we will see the ending screen that pop up now in May 43 in the default campaign.
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Old 12-20-10, 03:26 AM   #6
robbythesub
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Well thanks for all your efforts to date and I am sure everyone understands how much time this type of thing takes.

I will look forward to when you release this for sure.

Does this mean you wont do any more on this mod, or will you continue to develop it in the future?

Thanks
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Old 12-20-10, 07:18 AM   #7
Zedi
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Quote:
Originally Posted by robbythesub View Post
...

Does this mean you wont do any more on this mod, or will you continue to develop it in the future?

...
Overall, the mod is done and it should work good. The campaign is based pretty much on real facts, I mean.. after Black May there was not much action for the u-boats. There was a last attempt to revive the convoy war in September 43, but after that the battle for Atlantic was considered lost. The sub base should switch to Bergen soon after the allied landing in France and in theory the campaign will finish in May 45. The major pain was to restore each country status based on the historical facts, worked a lot on this part but had no chance to test it.

Right now I have to test one more thing before release.. the radioman. In the original Black May campaign, he stop responding to any request in May 43.. all he does is just to inform you that a very important message arrived and you should read it. I found no solution for this than to replace his AI script with the one from the Black Pit campaign. Hope it works.. otherwise requesting resupply will be difficult.

What I found to be fun playin up to September 43, is the campaign engine itself. Seems to generate more and more traffic with a lot of huge convoys with heavy escorts. Encountered many times very large convoys that had carriers and BB's as escort and attacking the convoy was a real challenge. So even if there is not so many missions included, just going out on patrol for the yearly tonnage equipped with the latest technology and torpedoes should be enough fun. I anticipate that in a day or two I release the mod.
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Old 12-20-10, 07:51 AM   #8
Obelix
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Quote:
Originally Posted by Magnum View Post
...I anticipate that in a day or two I release the mod.
Wow! Sounds very nice!
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Old 12-20-10, 08:36 AM   #9
mikaelanderlund
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Cool!!
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Old 12-20-10, 12:13 PM   #10
robbythesub
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Quote:
Originally Posted by Magnum View Post
Overall, the mod is done and it should work good. The campaign is based pretty much on real facts, I mean.. after Black May there was not much action for the u-boats. There was a last attempt to revive the convoy war in September 43, but after that the battle for Atlantic was considered lost. The sub base should switch to Bergen soon after the allied landing in France and in theory the campaign will finish in May 45. The major pain was to restore each country status based on the historical facts, worked a lot on this part but had no chance to test it.

Right now I have to test one more thing before release.. the radioman. In the original Black May campaign, he stop responding to any request in May 43.. all he does is just to inform you that a very important message arrived and you should read it. I found no solution for this than to replace his AI script with the one from the Black Pit campaign. Hope it works.. otherwise requesting resupply will be difficult.

What I found to be fun playin up to September 43, is the campaign engine itself. Seems to generate more and more traffic with a lot of huge convoys with heavy escorts. Encountered many times very large convoys that had carriers and BB's as escort and attacking the convoy was a real challenge. So even if there is not so many missions included, just going out on patrol for the yearly tonnage equipped with the latest technology and torpedoes should be enough fun. I anticipate that in a day or two I release the mod.
Thanks for the reply, and all the hard work, it is very much appreciated as with all those who work so hard here for all our enjoyment.
I am very interested to try this extention to the later part of the game, especially after reading what you say above.
Regarding re supply, I have yet to ever have a request accepted, so is this an update in your mod or is it possibly that I have yet to reach a point / area in the game that allows re supply?
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