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Old 10-12-05, 07:26 AM   #8
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Sorry Kaa

I am desperatly trying to find how to control capacity of crew in the sections and am currently trying to nail down the radio room bug.

Heres an example of that radio bug in action with below settings,

I had a play at setting coef to 0 for all compartments except number 11 the repair compartment,

Also left the rest compartments at the -0 figures.

Now when I set regular factor to say 0.3, the crew get a hit in fitness by that percent,

Same with submerged regular factor.

So then I set specific factor for surface sailing to -0.1 and yep the crew recouped but this just went past the full bar and he became uber crew (superman). How could I stop this?

So I set the submerged specific factor to 0.1 in hope that they then lost energy but they never ??????????????.

Whilst doing this I noticed that as soon as I submerged the radio room was fully exhausted, remember though, I am using 3drender at 1028 as suggested by you, it lets me see the screens and tests faster.

I did have a sound spool though with the emergency crash dive so may have to be careful or pin this prob down.

Anyway back to it,

I am kinda on different thinking lines to you as I want to have the crew auto healthy and none micro management until it comes to battle time and then I want to try and get a balance so that I still want to aquire skills. It may be impossible but I will keep trying.

Your version is great until we get to the part when we spot a convoy on the way home after say 5 weeks. Are we sure that the captain would have a reduced crew capability at this time.

To me , the military pushed men at times like this with discipline etc. It could be week 52 out at see but if I had torps and spot a convoy, I am sure duty takes over.

However when under battle situations attack or attacked, stress can come to surface etc, its these times we should be micro managing. The repair teams should get knackered very quickly, so should torp crews or deck gunners. Not very realistic but I am aiming at having to choose whether individuals for torp rooms, repair etc.

I want to get this part to its best before looking at long term home sickness etc.



By the way,

Does anyone know what moral and experience effect, ship wise that is? does low morale make a difference in running the ship or not.
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