![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
|
![]()
"Do they ever get bored and leave?"
No, but they'll leave sooner or later. Plot a zig-zag course and move slowly away, but don't let them guess your course Keep changing it. If you're going to attack a warship in future remember "Don't attack packs" if you want to live to the end of the war. Escorts are pretty easy to evade, but they'll call in the big guns (The much bigger guns), but that's mostly in late war. If you stay there too long it will get pretty crowded. |
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
|
![]() Quote:
The AI cannot "guess." Unlike real life, the only human -- guessing, gambling, rolling dice -- variable in the game is the player's. The player has to "guess" what the AI is programmed to do.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
|
![]() |
![]() |
![]() |
#3 | |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
|
![]() Quote:
and you say I don't play realistically ![]() |
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
|
![]()
Remind me. Aren't you the guy that claims to sink battleships with flak guns? GWX 100% realism, yet you can only manage (stock) screenshots (whoops, that blows the 100% realism) that include torpedo holes?
You got hosed on a couple or three threads about that, then you went over to Minecraft, where they hosed you a little, and now you are back here. If it is you. Just checking. it's so easy to mix things up. Frankly, mate, I don't care how or why or if you play the game. Just give knowledgeable advice when you can provide it.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
![]() |
![]() |
![]() |
#5 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]()
I understand mano a mano, I'm toast against any ship on the surface.....
But if I'm using the merchant as a backdrop shield? They aborted DC runs on me cause of them, but would they avoid shooting them? |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
I've never had them get a lock on me when I was submerged and drop wabos so near another ship that they took it out instead, at least not a merchant. I have seen DDs blow up themselves and some of their friends by dropping wabos and then all converging to ram me when I surfaced a few seconds later due to severe damage. Not sure if it was the depth charges or them colliding with each other that took all of them out... and of course I was finished off as well... but I took three down with me when I went, lol. |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
|
![]()
My advice to you with 238m under your keel is to get deep. I had the same issue during one of my patrols. Parked myself under a nice disabled BB (The Nelson) but had an A&B class circling while the convoy moved on. I escaped by waiting for one of his DC runs, going flank ahead and diving in a circle.
You'll make a helluva racket but once you have 100m or more depth, then cut back to silent running and evade by zig zagging and changing depth. If I can shake a DD off in 100m of water, with 238m it should be a piece of cake. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|