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Old 10-27-10, 05:17 AM   #1
JokerOfFate
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"Do they ever get bored and leave?"
No, but they'll leave sooner or later.

Plot a zig-zag course and move slowly away, but don't let them guess your course Keep changing it.

If you're going to attack a warship in future remember "Don't attack packs" if you want to live to the end of the war.

Escorts are pretty easy to evade, but they'll call in the big guns (The much bigger guns), but that's mostly in late war.

If you stay there too long it will get pretty crowded.
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Old 10-27-10, 08:37 AM   #2
desirableroasted
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Quote:
Originally Posted by JokerOfFate View Post
"Do they ever get bored and leave?"
No, but they'll leave sooner or later.
No, they won't. As long as they keep detecting him, they will stay. When they don't detect him for a while, they will leave.

Quote:
Originally Posted by JokerOfFate View Post
Plot a zig-zag course and move slowly away, but don't let them guess your course Keep changing it.
The AI cannot "guess." Unlike real life, the only human -- guessing, gambling, rolling dice -- variable in the game is the player's. The player has to "guess" what the AI is programmed to do.
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Old 10-27-10, 01:04 PM   #3
JokerOfFate
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Originally Posted by desirableroasted View Post
No, they won't. As long as they keep detecting him, they will stay. When they don't detect him for a while, they will leave.



The AI cannot "guess." Unlike real life, the only human -- guessing, gambling, rolling dice -- variable in the game is the player's. The player has to "guess" what the AI is programmed to do.

and you say I don't play realistically
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Old 10-27-10, 07:57 PM   #4
desirableroasted
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Originally Posted by JokerOfFate View Post
and you say I don't play realistically
Remind me. Aren't you the guy that claims to sink battleships with flak guns? GWX 100% realism, yet you can only manage (stock) screenshots (whoops, that blows the 100% realism) that include torpedo holes?

You got hosed on a couple or three threads about that, then you went over to Minecraft, where they hosed you a little, and now you are back here.

If it is you. Just checking. it's so easy to mix things up.

Frankly, mate, I don't care how or why or if you play the game. Just give knowledgeable advice when you can provide it.
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Old 10-27-10, 08:25 PM   #5
Gargamel
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I understand mano a mano, I'm toast against any ship on the surface.....

But if I'm using the merchant as a backdrop shield?

They aborted DC runs on me cause of them, but would they avoid shooting them?
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Old 10-27-10, 10:15 PM   #6
frau kaleun
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Quote:
Originally Posted by Gargamel View Post
I understand mano a mano, I'm toast against any ship on the surface.....

But if I'm using the merchant as a backdrop shield?

They aborted DC runs on me cause of them, but would they avoid shooting them?
If I'm not mistaken, an armed enemy ship - once they know where you are - will keep firing on you even if you put one of their own ships between you and them. At least on the surface. I did this during a convoy attack - having taken out the only RN vessel on escort duty, I decided to surface and finish off an ore carrier with the deck gun. I guess one of the merchants was armed, as even when I started taking fire from somewhere and submerged again, we didn't pick up any warships on the 'phones. I figured out where the fire was coming from and got the damaged merchant in between myself and the armed vessel and resurfaced at a somewhat greater distance. They kept firing on me but everything was coming over top of the other ship and falling short. Some of it may have even hit the ore carrier because I sure didn't get too many more hits on her before she was done for.

I've never had them get a lock on me when I was submerged and drop wabos so near another ship that they took it out instead, at least not a merchant. I have seen DDs blow up themselves and some of their friends by dropping wabos and then all converging to ram me when I surfaced a few seconds later due to severe damage. Not sure if it was the depth charges or them colliding with each other that took all of them out... and of course I was finished off as well... but I took three down with me when I went, lol.
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Old 10-27-10, 10:23 PM   #7
Falkirion
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My advice to you with 238m under your keel is to get deep. I had the same issue during one of my patrols. Parked myself under a nice disabled BB (The Nelson) but had an A&B class circling while the convoy moved on. I escaped by waiting for one of his DC runs, going flank ahead and diving in a circle.

You'll make a helluva racket but once you have 100m or more depth, then cut back to silent running and evade by zig zagging and changing depth. If I can shake a DD off in 100m of water, with 238m it should be a piece of cake.
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