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Old 10-22-10, 09:06 AM   #1
Armistead
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Default Adding air patrol (cap) to convoys

I've never seen CAP flying around a TF or convoy so since you can join planes to groups of ships, I tried it and it appears to work just fine.
Any reason not to do this?

In war many times planes provided CAP for TF or convoys but I never see it in game, just a plane may come by. I attached several and they take up the DD outer positions so to speak and you can see them flying around moving with the group, sometimes they make long patterns, but they come back. I set a enemy DD to move in and once spotted the CAP attacked it...
Those P51's sure are pretty...don't give me that none in the pacific crap, are now...lol

Anyone know of any problems doing this? Sure it's been done, just I never see it in game, or do I, may check RSRD files and see if I see any.

Edit
Only issue I see that may be a problem is planes flying low, not sure if height is actually being set. After using some TC over a day, obvious planes crashing, maybe that's it.

Edit.. Guess it's planes flying too low, shame because they make perfect patterns. I did have some flying higher than others, but used settings of 2000 and 1500, but they were still low, maybe 300 ft, some skimming the sea. Thought 2000 was as much distance allowed, but haven't tried any higher. I'll wait until someone adds.

Last edited by Armistead; 10-22-10 at 10:40 AM.
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Old 10-22-10, 09:19 AM   #2
Karle94
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Quote:
Originally Posted by Armistead View Post
I've never seen CAP flying around a TF or convoy so since you can join planes to groups of ships, I tried it and it appears to work just fine.
Any reason not to do this?

In war many times planes provided CAP for TF or convoys but I never see it in game, just a plane may come by. I attached several and they take up the DD outer positions so to speak and you can see them flying around moving with the group, sometimes they make long patterns, but they come back. I set a enemy DD to move in and once spotted the CAP attacked it...

Those P51's sure are pretty...don't give me that none in the pacific crap, are now...lol

Anyone know of any problems doing this?
Nice work. Also the P-51 did play a relative big role in the Pacific, just not as big as in Europe.
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Old 10-22-10, 10:45 AM   #3
silent killer
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Hi armistad is this a mod you are working on or some other ones i would like too see this mod if possible. good work
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Old 10-22-10, 12:54 PM   #4
Bubblehead1980
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Quote:
Originally Posted by Armistead View Post
I've never seen CAP flying around a TF or convoy so since you can join planes to groups of ships, I tried it and it appears to work just fine.
Any reason not to do this?

In war many times planes provided CAP for TF or convoys but I never see it in game, just a plane may come by. I attached several and they take up the DD outer positions so to speak and you can see them flying around moving with the group, sometimes they make long patterns, but they come back. I set a enemy DD to move in and once spotted the CAP attacked it...
Those P51's sure are pretty...don't give me that none in the pacific crap, are now...lol

Anyone know of any problems doing this? Sure it's been done, just I never see it in game, or do I, may check RSRD files and see if I see any.

Edit
Only issue I see that may be a problem is planes flying low, not sure if height is actually being set. After using some TC over a day, obvious planes crashing, maybe that's it.

Edit.. Guess it's planes flying too low, shame because they make perfect patterns. I did have some flying higher than others, but used settings of 2000 and 1500, but they were still low, maybe 300 ft, some skimming the sea. Thought 2000 was as much distance allowed, but haven't tried any higher. I'll wait until someone adds.

I've done this before when fooling with ME, it works but prob is plane never stayed with the convoy because it moves so much faster and they did fly low.
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Old 10-22-10, 01:37 PM   #5
Armistead
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Originally Posted by Bubblehead1980 View Post
I've done this before when fooling with ME, it works but prob is plane never stayed with the convoy because it moves so much faster and they did fly low.
Not sure what you did, the planes stay with the convoy. I followed several and they do big circles within their position. You can follow them for hundreds of miles and they will remain with the group because as long as no enemy comes around. Then they go into high mode and attack and not sure what they do them. They did make several passes, vanish for awhile and come back and attack again.. Just watch long enough, you'll get plane spotted, it will vanish, minute or so it'll come back the same path. Strange, some planes fly much higher, others lower Again, many do crash being low,

Edit..I did do another go round, height doesn't seem to have effect. They will fly low, but some make it for days, some don't. If a enemy comes near they will leave the group and go into attack mode and switch to a high status. Same for the JP's. Course I won't give the JP's torps, one hit me and gave me 90% damage and a lil strafing I was dead.

Shame there isn't a way to make stay high all the time.

Last edited by Armistead; 10-22-10 at 03:48 PM.
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Old 10-22-10, 01:41 PM   #6
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Quote:
Originally Posted by silent killer View Post
Hi armistad is this a mod you are working on or some other ones i would like too see this mod if possible. good work
Not me, I've just been doing this stuff for about a month, be a long time before I release a mod. I do have some killer single missions if that interest you. As for campaign work, I just make changes to my game for my own play. Stick to the experienced guys like tater and peabody for for campaign stuff and let's keep our fingers crossed the jp merchant mod will soon be out...
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Old 10-26-10, 09:56 AM   #7
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nice work

but i wonder if you can you tie them to carriers instead so whenever you are around a carrier, either by itself or in port, you always have air cover around it?

that would be a great realism boost since carriers dont have air cover like they should and task forces without carriers probably shouldnt always have air cover because when you are out of range of land bases and there are no carriers then you shouldnt have any air cover.

if there is some unreal parts to air cover its better to always have it then never to have it i guess.

Last edited by Webster; 10-26-10 at 10:13 AM.
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Old 10-26-10, 10:18 AM   #8
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Quote:
Originally Posted by Armistead View Post
Not me, I've just been doing this stuff for about a month, be a long time before I release a mod. I do have some killer single missions if that interest you. As for campaign work, I just make changes to my game for my own play. Stick to the experienced guys like tater and peabody for for campaign stuff and let's keep our fingers crossed the jp merchant mod will soon be out...
too late we demand you turn into the next mod guru so get right to work on it everyone started somewhere so i hope we see many more mods from you

definately release your single missions please, just remember to note if they are made using TMO, RFB, or RSRDC so we know what to do if there is a conflict since a CTD will occur if a ship is used in a mission that the player doesnt have added to his or her game.
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Old 10-26-10, 11:43 AM   #9
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I'm in a learning phase, Peabody helped me a great deal. Since I'm flat on my back bored, I thought I would learn. In the last 3 weeks I've about rewritten the entire PT. Lurker had his own way, so took some learning on how to add traffic to RSRD without screwing his stuff up.


Sure this isn't something new, what needs to be figured is how to increase plane height when you attach it to a ship. I don't think this can be done with any settings in the ME, but maybe some changes in game files. The average dummy like me can learn how to use the ME, playing with code is more difficult and better left for brains such as yourself. I assumed someone already
realized this, but since it was never placed in the game, wasn't workable, or is it. What makes me mad is I got planes attached to fly high once, but can't figure out exactly what changes made it happen, so I'm reversing and doing them one at a time as I should've from the start. My guess is someone smarter knows exactly what to do.

I have found the S3D learnable even for dummies.
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Old 10-26-10, 12:11 PM   #10
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Read his readme, or you will screw up all the timings. The editor sets a 60 minute spawn window by default, RSRDC has them all set to 1 minute. Using the ME on RSRDC and saving (if you have touched any existing groups) will fubar it up. It will not be obvious except in things like battles where ships might not even end up in range.

RSRDC has some air patrols later in the war, actually around the convoy routes. We both tested attaching them to groups, etc and found what you did. The entire air paradigm in SH4 is pretty weak, sadly.
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Old 10-26-10, 01:11 PM   #11
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Yea, I figured the many issues out the hard way with RSRD and how Lurkers got things. Mostly I use zero base files if that makes sense and don't touch any of his groups, settings, ect... It's a work in progress for me, but finally getting a grasp on how to work within RSRD.

I
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Old 10-26-10, 02:22 PM   #12
Bubblehead1980
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Quote:
Originally Posted by tater View Post
Read his readme, or you will screw up all the timings. The editor sets a 60 minute spawn window by default, RSRDC has them all set to 1 minute. Using the ME on RSRDC and saving (if you have touched any existing groups) will fubar it up. It will not be obvious except in things like battles where ships might not even end up in range.

RSRDC has some air patrols later in the war, actually around the convoy routes. We both tested attaching them to groups, etc and found what you did. The entire air paradigm in SH4 is pretty weak, sadly.

Exactly how did lurker edit files? Maybe he'd be willing to tell us so we can make changes to suite us since I heard he has retired from modding and will no longer update RSRD ? Tater your mods for radar, visual and sonar fix have helped very much.
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Old 10-26-10, 02:35 PM   #13
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He set them up in the ME, but also ran the Automated Mission Editor on them to make systemic changes.

For simple changes like cfgdates, use a text editor.
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Old 10-26-10, 02:37 PM   #14
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Quote:
Originally Posted by tater View Post
He set them up in the ME, but also ran the Automated Mission Editor on them to make systemic changes.

For simple changes like cfgdates, use a text editor.

So how would one go about adding a convoy or editing convoys in his campaign layers without resetting everything? For example, Id like to make it where most tankers have fuel aboard and reduce the number of ships carrying ammo loads so every ship does not go boom.Would also like to add escorts to some singles.where can get the automated mission editor?
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Old 10-26-10, 02:44 PM   #15
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http://www.subsim.com/radioroom/showthread.php?t=113918
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