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Old 10-27-10, 02:20 AM   #1
ncorpuz34
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[QUOTE=TheDarkWraith;1522180]Problem with 4.1:


Same problem with version 4.2
otherwise, simply perfection.
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Old 10-27-10, 04:01 AM   #2
ACSoft
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W_clear you probably missed my following previous message:
http://www.subsim.com/radioroom/show...postcount=1019
Because your 4.2 still have these two files.

TO ALL:

About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS
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Old 10-27-10, 04:52 AM   #3
[501]Otto
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Quote:
Originally Posted by ACSoft View Post
TO ALL:
About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS
By default, in heavy fog conditions ( as you can see in the screenies that I´ve posted in this thread) you can´t lock thje target,as the visibility is so bad.
Maybe the lightFog gives you the chance to lock&fire, improving the playability and decreasing the visual aspect ( I guess )
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Old 10-27-10, 06:02 AM   #4
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
Problem with 4.1:


this was taken with only 4.1 installed. Checked v4.0 and no problem
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
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Old 10-27-10, 06:31 AM   #5
W_clear
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Quote:
Originally Posted by ACSoft View Post
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
This is a mistake, it will adjust in 4.3, please delete this filethanks!
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Old 10-27-10, 06:34 AM   #6
THE_MASK
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Be kind and remember language barriers please .
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Old 10-27-10, 06:39 AM   #7
W_clear
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Quote:
Originally Posted by sober View Post
Be kind and remember language barriers please .
Thanks Understand me。My English isvery poor .So I answer the question really tired, need GOOGLE translation, but basically to understand vague.
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Old 10-27-10, 07:43 AM   #8
ACSoft
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Quote:
Originally Posted by sober View Post
Be kind and remember language barriers please .
Sober,

I have just realized some minutes ago, that W_clear had a language barriers problem. It is now 2 weeks I tried to communicate in private with him, to offer my collaboration, in order to more improve climate zones. But I was disapointed to receive very short negative answer or no answer at all.

As W_clear do not mention his country in his profile, I had no clues to guess this problem. This is why I asked to him yesterday, by private message, if he has this language problem, because I stated to suspect this.

I just received his answer a few minutes ago, that he confirm now in chinese here.

To W_clear:

W_clear, I am very sorry you have difficulties with English language. I would have loved to collaborate with you, in order to help you to improve your beautiful work.

W_clear,我很抱歉你有英语的难点。我也喜爱与你一起合作,以帮助你提高你的美丽的工作。 -


ACS
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Old 10-27-10, 04:31 PM   #9
Zedi
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As the man said:

Quote:
Originally Posted by ACSoft View Post
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
Quote:
Originally Posted by W_clear View Post
This is a mistake, it will adjust in 4.3, please delete this filethanks!
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