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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2010
Posts: 45
Downloads: 9
Uploads: 0
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Well, I have had a lot of fun in this game playing it with some realism, but I find myself looking towards just plain old munchkin fun, so I am looking to do a few small tweaks to my game...
I have made the XXI available in '39, but the lack of deck gun is annoying, but I can't make inroads on that due to my complete lack of advanced modding so I'm going with the IXD. So far I have been able to get it converted to a Flakwagon with the VII-4 and 2 quad 20s and 1 twin 37....tee hee! A few issues and tweaks I want to do, and I need guidance from my fellow Kaleuns: 1) I need the deck gun moved forward, the breach is practicaly in the tower 2) I need to know how to change the muzzle velocity of the 105 so that a level shot can go much farther (I am calling this my "Gauss Rifle" project) I do have s3d installed, but I can't make heads or tails of what files I need to tweak on this so any help would be appreciated. |
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#2 |
Stowaway
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1. Move the cfg#M01 Node forwards.
2. Change the Speed and Range of the Gun in the Guns_Sub.sim |
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#3 |
Sailor man
![]() Join Date: Sep 2010
Posts: 45
Downloads: 9
Uploads: 0
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In which file can i move that node forward?
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#4 |
Stowaway
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#5 |
Sailor man
![]() Join Date: Sep 2010
Posts: 45
Downloads: 9
Uploads: 0
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ah yes found it....now x or y axis, imma guess that the x axis is fore and aft?
and where do I change the shell charactaristics, I am looking at shells.zon, but I cant tell which shell is what... |
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#6 |
Sailor man
![]() Join Date: Sep 2010
Posts: 45
Downloads: 9
Uploads: 0
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ok, z axis it is....escept it goes side ways on the deck as it is moved forward....huh
I did sort ou the shells though Any modelers want a little something to do? ![]() Last edited by Arch; 10-25-10 at 09:46 PM. |
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#7 | |
Seasoned Skipper
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![]() Quote:
ftp://maikhaas.dyndns.org/Volume_1/S...3%20TUTORIALS/ So Long Maik |
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