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Old 10-11-05, 11:21 AM   #9
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
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Here's a tip from Hobnail...

Quote:
Originally Posted by Hobnail
Radar will stay off if turned off by you or ordered through the radio operator. However note:

* If you visit the actual radio station (R) the radar will be re-enabled. Why would you be visiting the station if not to use the radar?
* If you save a game with the radar off, it will be enabled again when you reload that save (bug).
* If you want to check whether it's on or not in any situation, best trick is to (either bind a key to view the radio/hydro cabin or goto Hydrophone station and exit into the cabin, I believe 'F9' already does this) look into the radio station and you'll be able to see the oscilloscope and whether the radar is active or not.

I've done enough checking in on my sparks to now trust that he's not violating a direct order unless it's the save-game bug thing. Enjoy.

Hobnail

Hope that helps,

OTS
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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