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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Magic ..you have all those mod's on ....and none conflict with the others? SH3 runs smooth?
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#2 | |
Silent Hunter
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Yes, it sounds unbelievable, but it´s true! No problems, each Savegame and new Patrol loads without any problems !!! Best regards, Magic |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Magic1111s mod list reminds me of pre-supermod days, they could run into the hundreds.
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#4 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Undoubtedly SH3 Commander
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#5 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Magic,
Being a SH3 and mods newbie, I must ask, is that list in addition to the default GWX mod package? Meaning, if I like them, I could install them on top of GWX? |
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#6 | |
Silent Hunter
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YES means you must first install GWX 3.0 and then all other MODs ! And NO means, that I make manually in the MODs many adjustments, so that one File to another is compatible. It cost me weeks to create the List in the correct order (with File Adjustments). That is, you can not simply enable the MODs from my List with JSGME, so it requires knowledge of working with files and S3D Tool ! ![]() ![]() Best regards, Magic ![]() |
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#7 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Hmmm....
Is there a list or something that shows which mods are naturally compatible with GWX? Or do most modders try to make their mods compatible since GWX is pretty much almost standard? |
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