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Old 10-18-10, 08:30 PM   #1
Captain J. Borne
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Originally Posted by frau kaleun View Post
That's about my max, yeah.

Earlier in the war I will go higher if I'm close enough to home (i.e., a German harbor) at a time when I'm pretty sure there will not be any enemy units lurking about the area, and I know where the mines are laid in our own waters and stay well away from them so that's not a concern.

But I'm up to 1941 now and sailing out of Lorient in my current career, and I don't think I'd risk anything higher in the Bay of Biscay. Anyway if I'm close enough to any base to be within contact range of all the friendly units there, I keep dropping out of TC anyway so there's not much point in trying to go too much higher.

You actually sail back? How do you have the fuel? You know you can end the patrol at your patrol grid after patrolling it for 24 hrs, right? (assuming your playing single player career)

I understand people like to be more realistic about it, but most patrols are so uneventful that I am too bored to drive home, usually im out of fuel by then.

But then again, after reading some of these posts, maybe that is because im running 1024 TC :/




and...

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Is this real screenshots from GWX? Or are they mods !? WOW !
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Old 10-18-10, 09:09 PM   #2
frau kaleun
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@ Captain J. Borne: Running at the most economical surface speed (~7 knots) except when absolutely necessary for offensive/defensive purposes, the range of a VIIB in the game is... I dunno exactly, but a lot. Around 30,000 km IIRC, maybe a bit more. Even based out of a North Sea port I've been able to spend upwards of 5-6 weeks on patrol in the Western Approaches and still get home with plenty of fuel to spare once I ran out of ammo.

On one patrol I made it as far south as Las Palmas and after 7+ weeks out I still would've had enough fuel to get back to Wilhelmshaven if I'd turned around and gone straight home with no diversions - it would've been cutting it close, but the only reason I refueled there was because the hunting had been so good in that area and I wanted the option of hanging around a bit longer.

Unless you're using Commander to assign yourself patrol grids that are historically inaccurate for your u-boat type and flotilla (i.e., too distant from your base to be at all "doable" in any realistic way) or running at a very uneconomical speed for the duration of your patrol, there shouldn't be any issue with getting to the grid, completing a 24 hour patrol (at the very least) and getting back to base.

Just hitting the assigned grid and staying 24 hours and then going home - even if I sailed all the way back - wouldn't be realistic enough for me, even if I managed to use up all my ammo in that short a time. Which would be highly unlikely, unless I happened on a convoy and managed to fire off everything I had at it.

Besides, I keep patrol logs and teleporting home would make the times and dates look really weird. There's no way I could sink a ship with my last torpedo in grid DH73 and be back in base a few hours or minutes later. That's one reason I always sail back to within the required "docking distance" from the place where I'm going to dock. Or at least to within a few hours distance from it.

But, that's my personal preference. I can tell you though that if you are beaming your boat back to base after 24 hours in your grid because your patrols are too uneventful, you are probably gonna have a lot of very short, uneventful patrols. What frontboots did, mostly, was hang around their assigned area and wait for an enemy ship to appear so they could engage it, or for someone else to report enemy shipping close enough to be intercepted. Most of the time was spent waiting and searching, not actively engaging the enemy.

And, yeah, if you consistently run at 1024 TC, you are probably going to miss contacts. And eventually get yourself killed before you know how it happened.
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Old 10-19-10, 04:32 AM   #3
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Originally Posted by frau kaleun View Post
@ Captain J. Borne: Running at the most economical surface speed (~7 knots) except when absolutely necessary for offensive/defensive purposes, the range of a VIIB in the game is... I dunno exactly, but a lot. Around 30,000 km IIRC, maybe a bit more.
32,000 km, enough for more than 100 days at sea if you are running at 8knts.

Fuel is the last thing you are going to run out of in this game.
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Old 10-20-10, 02:59 PM   #4
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32,000 km, enough for more than 100 days at sea if you are running at 8knts.

Fuel is the last thing you are going to run out of in this game.
The SH3 world is a "Mercator projection" - meaning that the round earth is being projected on a flat surface.
This results in a great deal of distortion in the distances between objects.
for example:
On the round earth it is a voyage of some 3,300 miles (give or take) from Brest France to New York harbor...in the "mercator world" of SH3, that distance is distorted to a whopping 5,300 miles...not quite TWICE the actual distance.
A type VII sub would have no problem travelling at an economic cruise speed from Brest to New York and back acting conservatively but in SH3 you would run out of fuel about half way into your return voyage.
Because the SH3 modders could not change the SH3 world from Flat to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold.
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Old 10-21-10, 09:48 AM   #5
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to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold.
No complaints here!
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Old 10-21-10, 03:12 PM   #6
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Especially when you're in a Type II and trying to just sip fuel so you can get to your grid and back. Between the modding of the Kiel canal and the more reasonable fuel load, operating a II is not such an onerous task any more.
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Old 10-21-10, 06:29 PM   #7
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No complaints here!
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That 's good , i can stay at sea longer waiting for good weather
SINK EM ALL!!
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Old 10-21-10, 03:11 PM   #8
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Originally Posted by jimbuna View Post
......
A type VII sub would have no problem travelling at an economic cruise speed from Brest to New York and back acting conservatively but in SH3 you would run out of fuel about half way into your return voyage.
Because the SH3 modders could not change the SH3 world from Flat to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold.
That 's good , i can stay at sea longer waiting for good weather
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Old 10-18-10, 10:06 PM   #9
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Originally Posted by Captain J. Borne View Post
You actually sail back? How do you have the fuel? You know you can end the patrol at your patrol grid after patrolling it for 24 hrs, right? (assuming your playing single player career)

I understand people like to be more realistic about it, but most patrols are so uneventful that I am too bored to drive home, usually im out of fuel by then.
Frau K gave your her answer. Here is mine. I will go as high as 512 while I'm in my patrol zone, but never above 128 while transiting places where aircraft are known to attack. I stay in my patrol zone for at least two weeks, and if I haven't seen anything in that time will move to an adjacent zone. I always budget my fuel carefully, and I always sail back into port and dock my ship the same way I sailed out. Of course I also rarely go above 1x while I'm in the harbor.

But, as Frau K also said, that's just me. I've played enough games in my life. I'm in this one for the history and the feel.

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Is this real screenshots from GWX? Or are they mods !? WOW !
GWX is a mod. And they are in there.

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Originally Posted by Philipp_Thomsen
So Im the only one to cross the Atlantic at 8192x tc?
My computer barely runs it at 1024 in the open ocean. At 8192 it would explode. On the other hand SH4 runs fine at that speed.
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Old 10-20-10, 02:58 PM   #10
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Is this real screenshots from GWX? Or are they mods !? WOW !
They are scripted into GWX3.0.

If you have a wellseasoned hydrophone guy you may even be lucky enough to hear a shrimp fart
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Old 10-20-10, 05:42 PM   #11
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Originally Posted by Captain J. Borne View Post
Is this real screenshots from GWX? Or are they mods !? WOW !
They are Modded into GWX.
The Dolphins:
Base model by Ubisoft; Discovery & 1st tweaks by Sergbuto; Campaign scripting by Rubini; Hi-resolution skin by Tikigod; New hydro behavior, waypoint following, and sound assignment by Ref


The Whales were done by ref.
One of the first new animatons added to SH3 by the way.

It's all in the GWX 3 Manual if you care to read it.
Heck! Most questions can be answered by reading the GWX manual.
Have you seen the AirShips or 'Coptors?
Did you know they exist in GWX?
Can you locate 'Darth Lehmann' or 'Babe'?
Have you been in port and heard the Air Raid sirens go off?
Or seen the V-1's flying over the Sea Forts?
Dude!
You have no idea what is out there!

Last edited by Madox58; 10-20-10 at 05:52 PM.
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