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Old 10-14-10, 07:07 PM   #1
DavyJonesFootlocker
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With that kind of damage it still floats?
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Old 10-14-10, 08:02 PM   #2
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Originally Posted by DavyJonesFootlocker View Post
With that kind of damage it still floats?
yeah surprising isn't it? Did you expect more from Ubi? This is why they didn't make this available in the release of the game. I just like the fact that some kind of damage is being shown. Although it doesn't show for little damage like small caliber bullet hits, it's only for major damage like 5in shells and such
Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now.....
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Old 10-14-10, 09:17 PM   #3
THE_MASK
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Originally Posted by TheDarkWraith View Post
yeah surprising isn't it? Did you expect more from Ubi? This is why they didn't make this available in the release of the game. I just like the fact that some kind of damage is being shown. Although it doesn't show for little damage like small caliber bullet hits, it's only for major damage like 5in shells and such
Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now.....
Is there some sort of small explosion/smoke animation to go with it .

Last edited by THE_MASK; 10-14-10 at 09:36 PM.
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Old 10-15-10, 08:04 AM   #4
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Love the way the lookouts face is damaged too .
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Old 10-15-10, 12:19 PM   #5
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Love the way the lookouts face is damaged too .
nice isn't it? The granny way of adding damage is removing vertices from 3D meshes. The old SH3/4 way was adding a 'dirt' texture to the texture that was damaged at the location of the impact.

What I haven't been able to nail down is how the granny way determines how many vertices are removed. There has to be something that says if damage is > x then remove vertices. There also has to be something that says x damage relates to y vertices removed (some kind of ratio it can apply to the amount of damage to determine # of vertices to remove)
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Old 10-15-10, 12:54 PM   #6
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Ya, It seems granny models has turned out to be a modders nightmare.
By using them everything is effected including applying random skins etc
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Old 10-15-10, 04:12 PM   #7
DavyJonesFootlocker
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Here's an idea. Instead of the mesh why not make a skin with damage on it. Only trouble is it won't automatically be applied during actual damage..or could it be?
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Old 10-19-10, 12:35 AM   #8
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I have problem with FX_Update_0.0.4_UHS_Fix. When submerged at periscope depth antenna sticking out of the water.


Last edited by vitovt13; 10-19-10 at 01:08 AM.
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Old 10-20-10, 09:31 AM   #9
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Originally Posted by vitovt13 View Post
I have problem with FX_Update_0.0.4_UHS_Fix. When submerged at periscope depth antenna sticking out of the water.

completely normal. The round DF loop will hide around 11m depth. The radio antenna will continue to stick out of the water and at a depth of around 18-20m it will start to hide and be completely hidden at 30m
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Old 10-20-10, 01:42 PM   #10
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Originally Posted by TheDarkWraith View Post
completely normal. The round DF loop will hide around 11m depth. The radio antenna will continue to stick out of the water and at a depth of around 18-20m it will start to hide and be completely hidden at 30m
thanks,TDW, did't know all the nuances
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Old 10-20-10, 02:10 PM   #11
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Quote:
Originally Posted by TheDarkWraith View Post
completely normal. The round DF loop will hide around 11m depth. The radio antenna will continue to stick out of the water and at a depth of around 18-20m it will start to hide and be completely hidden at 30m
but makes it tricky to avoid being spotted when moving around at PD.
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