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#1 |
Watch
![]() Join Date: Jan 2009
Posts: 21
Downloads: 3
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Thanks for the info. Thats good news that at least it's been addressed in some respects.
The note is in the landlubbers guide, page 35. Thanks again! |
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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DWX or RA mod is also set that no torp is going to explode on CM.
There's new weapon doctrines in both LWAMI and DWX(RA). With supermod DW is definitely the better game by large.
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I think I originally posted that "note" as a footnote to the original Landlubber's guide when it was copied to CADC. I removed it a few years after... I forget if it was because DW had progressed beyond the point that it was relevant or because I thought it wasn't really appropriate to be adding unsolicited opinions. Either way, it seems remarks made on the internet have a certain permanence to them...
![]() It looks like most of the information around page 35 is taken from my ASW/ASUW weapons employment posts from CADC's submarine forum. Those are old posts from Stock DW 1.01 or so, and some of the information is out of date. Two things I noticed are that the decoy %ages are from before the player could adjust that in the .ini, and the torpedo ranges are from before torpedo range varied with speed. I've made some edits to those posts over the years and added some updates here and there, but those do not appear in Landlubbers 0.6.
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