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#1 |
Medic
![]() Join Date: Sep 2010
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Now I know why I couldn't understand your propositions for fixes - my compass is perfectly centered. The problem is other. I've tested it in game by making a circle with u-boat watching the compass and it is in right place, nicely turning. But as you see on the screenshoot in the first post, it looks like sometimes it jumps away from its place
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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![]() Quote:
![]() ![]() Well, at least all this discussion bring some more light on the matter. @Anvart: yes this is an old problem, but my game yet had them broked in some turms (inverted direction between the 2 compass). And i have GWX3.0, WAC, NYGM...all them with similar problems...
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Not wanting to mess with all of your discussion but, I showed this thread to a friend so he could see what you modders go thru for us.
Thx Guys. ![]() |
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
![]() All these old problems (dial's centre of co-ordinate and UV unwraping for compass) were discussed and have been solved long time ago... I have already explained to волк, why i not wanted to correct UV error for GWX and others... and i wrote to Kpt. L. and Privateer about this problem (why are not corrected) for GWX 3... but ... "но воз и ныне там..." ... and i have removed these phrases (in previous post)... not to irritate anybody...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-14-10 at 03:40 AM. |
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#5 |
Medic
![]() Join Date: Sep 2010
Posts: 160
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Solution to the problem in the first post:
It's exactly as rowi58 said - the compass was not centered... not in Turm7c_1_hd.dat, but in Turm7c_8_hd.dat ![]() ![]() At first I've found similar turm in Turm7c_5_hd.dat, so I've fixed it there, but it didn't help. I didn't know that the game is using three files (Turm7c_1_hd.dat, Turm7c_5_hd.dat, Turm7c_8_hd.dat) for one turm ![]() I didn't know how to center the 3d model in wings3d, so I've just exported the good, centered model from Turm7c_1_hd.dat, imported it in Turm7c_8_hd.dat, and copied the node positioning from the good compass. The good thing is, that I know now how to repair it. The bad - I cannot share it because of the size of the files and as I see, the GWX external compassed are broken in this aspect, so it's a fix that must be repeated with change of u-boat type.
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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#7 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
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I cannot agree with you. Certainly the game is using Turm7c_1_hd.dat and Turm7c_8_hd.dat at the same time in my campaign - I've had to fix the compass in 7c_8 to see it in game, and I see at the same time the lightmap that is in 7c_1.
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#8 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
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Hi волк,
just for your information. Turm7c_1_hd.dat up to Turm7c_4_hd.dat are the "original" Turms by Stock SH3 and are only used for playable type VII C Uboats (see Basic.cfg) Turm7c_5_hd.dat up to Turm7c_8_hd.dat are clones of the first four turms, used only for the AI-Uboat type "NSS_Uboat7c41", made by serguto and rubini (see rubini's "HarborTraffic 1.46 MOD"). So you can vary your AI-Uboats VII as you want. Greetings rowi58 |
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