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Old 10-13-10, 06:30 AM   #1
Volk2
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Now I know why I couldn't understand your propositions for fixes - my compass is perfectly centered. The problem is other. I've tested it in game by making a circle with u-boat watching the compass and it is in right place, nicely turning. But as you see on the screenshoot in the first post, it looks like sometimes it jumps away from its place This screenshoot was from campaign game, so in the middle of a long patrol. I have no idea now what can be the reason of this?
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Old 10-13-10, 09:13 PM   #2
Rubini
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Quote:
Originally Posted by волк View Post
Now I know why I couldn't understand your propositions for fixes - my compass is perfectly centered. The problem is other. I've tested it in game by making a circle with u-boat watching the compass and it is in right place, nicely turning. But as you see on the screenshoot in the first post, it looks like sometimes it jumps away from its place This screenshoot was from campaign game, so in the middle of a long patrol. I have no idea now what can be the reason of this?
LOL... and just now I noticed that the bug that you was talking about was just the off place problem and not the head direction...
Well, at least all this discussion bring some more light on the matter.

@Anvart: yes this is an old problem, but my game yet had them broked in some turms (inverted direction between the 2 compass). And i have GWX3.0, WAC, NYGM...all them with similar problems...
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Old 10-13-10, 09:23 PM   #3
FIREWALL
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Not wanting to mess with all of your discussion but, I showed this thread to a friend so he could see what you modders go thru for us.

Thx Guys.
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Old 10-14-10, 03:03 AM   #4
Anvart
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Originally Posted by Rubini View Post
...
, but my game yet had them broked in some turms (inverted direction between the 2 compass). And i have GWX3.0, WAC, NYGM...all them with similar problems...

All these old problems (dial's centre of co-ordinate and UV unwraping for compass) were discussed and have been solved long time ago...
I have already explained to волк, why i not wanted to correct UV error for GWX and others... and i wrote to Kpt. L. and Privateer about this problem (why are not corrected) for GWX 3... but ... "но воз и ныне там..."
... and i have removed these phrases (in previous post)... not to irritate anybody...
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Last edited by Anvart; 10-14-10 at 03:40 AM.
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Old 10-14-10, 05:55 AM   #5
Volk2
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Solution to the problem in the first post:

It's exactly as rowi58 said - the compass was not centered... not in Turm7c_1_hd.dat, but in Turm7c_8_hd.dat



At first I've found similar turm in Turm7c_5_hd.dat, so I've fixed it there, but it didn't help. I didn't know that the game is using three files (Turm7c_1_hd.dat, Turm7c_5_hd.dat, Turm7c_8_hd.dat) for one turm

I didn't know how to center the 3d model in wings3d, so I've just exported the good, centered model from Turm7c_1_hd.dat, imported it in Turm7c_8_hd.dat, and copied the node positioning from the good compass.

The good thing is, that I know now how to repair it. The bad - I cannot share it because of the size of the files and as I see, the GWX external compassed are broken in this aspect, so it's a fix that must be repeated with change of u-boat type.
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Old 10-14-10, 06:01 AM   #6
SquareSteelBar
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Originally Posted by волк View Post
...I didn't know that the game is using three files (Turm7c_1_hd.dat, Turm7c_1_hd.dat, Turm7c_1_hd.dat) for one turm ...
No, no, no - the game uses only one file for one turm...

Tell me from what mod the affected turm files come, I'll try to fix them for you...
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Old 10-14-10, 06:11 AM   #7
Volk2
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Originally Posted by SquareSteelBar View Post
No, no, no - the game uses only one file for one turm...
I cannot agree with you. Certainly the game is using Turm7c_1_hd.dat and Turm7c_8_hd.dat at the same time in my campaign - I've had to fix the compass in 7c_8 to see it in game, and I see at the same time the lightmap that is in 7c_1.

Quote:
Tell me from what mod the affected turm files come, I'll try to fix them for you...
Thanks! But it's now happily repaired
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Old 10-14-10, 12:11 PM   #8
rowi58
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Hi волк,

just for your information. Turm7c_1_hd.dat up to Turm7c_4_hd.dat are the "original" Turms by Stock SH3 and are only used for playable type VII C Uboats (see Basic.cfg)

Turm7c_5_hd.dat up to Turm7c_8_hd.dat are clones of the first four turms, used only for the AI-Uboat type "NSS_Uboat7c41", made by serguto and rubini (see rubini's "HarborTraffic 1.46 MOD"). So you can vary your AI-Uboats VII as you want.

Greetings
rowi58
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