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Old 10-11-10, 03:21 PM   #1
Ducimus
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I don't remember using the Type13 radar. Check the units SNS file. I vaugely recall changing to type 22 on some units and changing inclusion date for the radar because an airsearch radar is a moot point within context of game mechanics.
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Old 10-11-10, 03:27 PM   #2
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Quote:
Originally Posted by Ducimus View Post
I don't remember using the Type13 radar. Check the units SNS file. I vaugely recall changing to type 22 on some units and changing inclusion date for the radar because an airsearch radar is a moot point within context of game mechanics.
Yeah, but it matters for anyone using RSRDC where the type 13 is indeed installed (given all the battles, I think lurker wanted the planes to be reacted to).
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Old 10-11-10, 09:53 PM   #3
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Tater,

So I'm clear, if you're running RSRD, do we need this mod or doe's RSRD already use these settings.

I'm more interested in angle, running decks awash. I think you chimed in the other thread, but engines will engage at 28ft, so wonder how that has effect, not only in angle, because you're lower. Course in rougher waters, hard to hold and you still have to adjust as the game seems to surface you over time instead of holding depths in this range.

The reason being, on the surface I was easily detected with radar. Going decks awash with a narrow angle, I think I got to within visual before I was spotted.
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Old 10-11-10, 10:06 PM   #4
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You need this with TMO and RSRDC. With TMO campaign, then looks like no (ducimus said that he simply didn't use the type 13 in the sns since it is irrelevant to submarines).

Type 13s ARE in the .sns files for RSRDC ships, however, so it needs this fix—but not for RFB which fixes the type 13.

So this can go before or after RSRDC, doesn't matter, as it doesn't mess with this one file anyway.

If the Type 22 is still doing too well, then it might be interesting to try altering the minheight, and minsurface values (I'd tend to want to keep historical max ranges in case it matters for surface combats in the campaign—course it might not matter in the least).

Ducimus is the guy to explain this, he's forgotten more about SH4 sensors than I ever knew.
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Old 10-11-10, 11:39 PM   #5
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Quote:
Originally Posted by tater View Post

Ducimus is the guy to explain this, he's forgotten more about SH4 sensors....
You got that part right. Since i might be looking at files tonight anyway, ill try and remember to verify what I did with the type 13, but i swear i remember tossing it thinking it wasn't needed.

At the least, not knowing what the file settings are. I'd take the min height off of an SD radar, and comparing that to the min height on the type 13. Since we KNOW SD radar doesn't detect surface contacts, id assume to use at least that number for min height.

Then compare surface factor between the two. THat dictates how large an object it can detect, and also effects how soon your detected. Assuming max range is the same.... A sensor with a small surface factor will detect you much sooner then a sensor with a large surface factor.

edit:
Yup, looks like i simply removed the Type 13 outright from the SNS files. I didn't even bother with it since Jap ships aren't really under constant thread of air attack.

Last edited by Ducimus; 10-12-10 at 12:24 AM.
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Old 10-23-10, 11:58 AM   #6
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ya ho wa
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Old 12-26-14, 06:19 PM   #7
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hi, i cant get this patch it just says file not found?
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Old 12-26-14, 08:06 PM   #8
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You can find it here in the downloads section.
http://www.subsim.com/radioroom/down...o=file&id=4204
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