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Old 10-11-10, 02:39 PM   #1
STEED
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Don't bother with the type 2 ells there rubbish.
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Old 10-11-10, 05:59 PM   #2
desirableroasted
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Quote:
Originally Posted by STEED View Post
Don't bother with the type 2 ells there rubbish.
Rubbish? They work perfectly fine.

You have four torpedo configurations at the start of the game:

  • Type 1 - Impact Pistol: works fine
  • Type 1 - Magnetic Pistol: variable failure quotient in GWX according to earlier threads about this. However, the "bang" tends to be a better value, even given some failures.
  • Type 2 - Impact Pistol: works fine, even though the manual and the game talks about "depth keeping problems." These are not modeled in the game.
  • Type 2 - Magnetic Pistol: variable failure as for Type 1.
So Type 2s are by no means "rubbish."

Many people think that because the Type 2's speed setting can only be "slow" that it is slow. It's not. And because it leaves no wake, escorts don't notice it before the explosion, whereas they seem to notice the T1 wake (although merchants do not seem to).
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Old 10-11-10, 08:26 PM   #3
K-61
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I had a merchant dodge one of my steamers earlier this evening. It must have had some eagle eyed lookout spot it coming in.
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Old 10-11-10, 10:49 PM   #4
Falkirion
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Quote:
Originally Posted by STEED View Post
Don't bother with the type 2 ells there rubbish.
Completely disagree. No wake means no detection before impact. Very useful in convoy engagements when surprise is key.
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Old 10-12-10, 06:19 AM   #5
STEED
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I'm talking from a realism point of view, historically the Type II was rubbish and the problem was never fully sorted out.

I know I wasn't that clear.

Everyone plays at different settings...
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