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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
The bug will only appear if you make changes that alter the patrol start date. Adjusting crew, or using alternate crew config files, do not alter the patrol start date. Upgrading equipment (includes adding an emblem depending on mod installed) will alter the start date. Obviously prevention is the best cure, but if you forget to follow the advice posted by others, then another way of "fixing" the problem is to save your game just prior to docking upon your return. If you then get hit with the bug, simply reload the save and dock again. This appears to rectify the problem. |
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#2 | |
Eternal Patrol
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![]() Quote:
![]() Who knew? Well, obviously you did. ![]() ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Yes. The player just notices the missing renown. What they don't notice is that SH3 writes zeroes for the patrol start date and flotilla start date as well. It's this aspect that upsets SH3Cmdr (the telltale sign being the "Invalid date to encode" error).
It's a very easy bug to avoid, if one spends a few minutes reading the GWX and/or SH3Cmdr manuals, or follows the advice spouted on this forum ad nauseam. ![]() |
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#5 |
Swabbie
![]() Join Date: Aug 2010
Posts: 8
Downloads: 46
Uploads: 0
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Verified the default start date fix worked. I feel Like I read that ages ago and forgot. I'm sure I did read it, here actually, and fudged it up anyway
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