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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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You want to really play 'Dead Is Dead' (well, not really, but still over the top)?
Promise yourself that if you die, you put the game away and don't play it for a year. Then see how far you're willing to "push your luck". ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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fastfed,
you "pushed" your luck when you continued operations with 40% less hull integrity, you "expended" you luck when you sunk the BB and the CV when you went "in" the TF for the second time you luck was running on fumes! ![]()
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3 |
Rear Admiral
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#4 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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EXCELLENT reply Sailor Steve!!!
I can't think of a better way to really calculate how much real captains evaluated "pushing their luck". They were under real orders. They really died and paid a very high price for failure. We play under fake/imagined orders and pay a very low price for failure. This is why we get so many kills per patrol than the real captains did. If we had to pay a higher price "cannot play your favorite game for a year", I'd bet we'd think twice about jumping into the thick of things too. |
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#5 |
Rear Admiral
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I really try to play dead is dead, but I'm sure I push my luck way more than any real like ego maniac skipper would. I use to not save when leaving port, but will now save when I get to where I'm patrolling, never save in battle. I once played dead is dead for over a year. If I died, career over, start another. It was hard to make it several times to 1944 or early 45 and get killed. I wanted to see the end of the war once, so I finally used a save. My rule now is, if I make 5 patrols, I can use one save to continue if I die. In reality no skipper did 40 patrols.
This report of my last battle. Chased a large TF over 300nms. After my first attack the only way to catch it was run on the surface as it was going fast. Planes attacked non stop. My last end around at dawn I was in position, no battery charge, 50% damage and only 3 torps left..but I wanted that Kongo I had listing. The only real way to know what the men went through is the shotgun mod. You connect a shotgun to your USB port that reads the game., it's pointed at the back of your head, you die, it goes off...Now, how would you play then...laughable, but that's what they really dealt with. Battle of Savu. http://forums.ubi.com/eve/forums/a/t...5/m/9401009588 |
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#6 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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![]() Quote:
NICE! If this was a pay to play game.. Each career you need to pay... lets say 100.00 bucks.. and if you die, you need to pay another 100 bucks.. That would be a cool. Lets do this.. I'll be the bank, who's going to start a new career? My paypal is fastfed@hotmail.com ![]() |
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#7 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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Oh, and all proceeds go towards Subsim/and the modders..
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Sort of ironic that I just logged on to find this thread. I was on the second patrol of an Alaskan campaign (TMO +RSRD). I was stalking two freighters off the Aleutian islands. Only one small aux sub chaser escorting. The chaser had put me under a few times with depth charges to follow each time.
As I came to periscope depth to take a shot at the freighters for the third time the chaser beared down on me as I took another shot. On about the 4th time he did this I went deep (in an S-42) to about 310 ft. Either he was really good or it was a lucky depth charge but he got me. There was no salvaging it. Gauges began breaking and water rushed into the control room. Down, down, down she went. It was all over at about 375 ft. I won't be reloading that save. Dead is dead. |
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#9 |
Navy Seal
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I play "dead is dead" as well, also try to play as realistic as possible.I take calculated risks and push it to a reasonable point.I decide what that point is based on the current situation.
I am by no means a conservative skipper and my tonnage reflects that but I do play as if though lives are in my hand.The decisions it forces you make provides for some interesting gameplay, for sure. |
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