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Old 10-01-10, 09:16 AM   #1
keltos01
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Originally Posted by Jan Kyster View Post
did someone call?

If we buy it, will "we" have permission to release it as a public available model?
"License Standard Royalty Free"


don't know what that means...

k

would need anim on the gun corks, link the telemeter to the movement of the turret, swiveling side torp tubes etc...
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Old 10-01-10, 03:34 PM   #2
Jan Kyster
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Originally Posted by keltos01 View Post
would need anim on the gun corks, link the telemeter to the movement of the turret, swiveling side torp tubes etc...
Yeah... Peabody's doing anything?

If you get the license sorted out, then at least we would have the 3D-model. So if the agreement is in our favour, you have my number!


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Old 11-18-10, 05:51 AM   #3
keltos01
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Hautpoul on Forum Mille Sabords has asked me if I could make a mod with this sub if he got me the model

I said yes.


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Old 11-18-10, 02:11 PM   #4
keltos01
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I have made a new weapon : the old torp tube french.

this boat is equipped with 6 of those and they will only load the M26V 15 inch french torpedo
so once fired they load only the M26V



Uploaded with ImageShack.us

the six outside tubes are indeed french !
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Old 11-18-10, 02:21 PM   #5
keltos01
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Uploaded with ImageShack.us

but ingame, although the fore torpedo bunker is loaded as should be, the tubes are loaded with german torpedoes ???
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Old 11-18-10, 03:23 PM   #6
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ok ingame now :



I forgot to set the same type in the .sim as in the upc..

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes
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Old 11-18-10, 04:16 PM   #7
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I hit two ships both with 2 M26V torpedoes ... that's the small hole at the bottom, then both again with one 24V, the bigger hole, and they finally sank..

why in the name of God would one make such a wimpy torpedo ?? I'll tweak it so it makes a little more damage than that so that it'll be playable..

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Old 11-19-10, 03:56 AM   #8
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Quote:
Originally Posted by keltos01 View Post
ok ingame now :



I forgot to set the same type in the .sim as in the upc..

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes

wrong: 14 tubes are maximum, they will show up using us submarines. german subs may only show 10 tube buttons , but 14 working tubes are also possible.they need to be cycled manually or via the tube overview window.however more than 10 will cause the game to crash when leaving to windows(which is no problem to me,because every campaign progress etc. will be saved)

Last edited by jhapprich; 11-19-10 at 04:07 AM.
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Old 11-27-10, 11:55 AM   #9
Hartmann
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Another interesting design for a cruiser submarine, but it is british

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Old 11-27-10, 02:35 PM   #10
keltos01
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moving turret base :




New french 8 inch gun by Peabody:





still need to move some of the rails to the turret's base...


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Old 11-27-10, 02:41 PM   #11
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That is some insanely good work you're doing. Your work on the Surcouf has made me go out and buy SH4 so I can drive it.
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Old 11-27-10, 04:44 PM   #12
keltos01
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Quote:
Originally Posted by Arael View Post
That is some insanely good work you're doing. Your work on the Surcouf has made me go out and buy SH4 so I can drive it.


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Old 03-03-12, 08:45 PM   #13
u35_captain
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I know this is an old thread, but...someone needs to make this in any SH game. (Please, oh please, let it be converted to SH III for me.... :P )

It's a strange (and I think rather amazing) submarine with an interesting history.

Honestly, can you imagine the shock on the face of an enemy destroyer when those guns open fire?
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Old 03-17-12, 01:54 AM   #14
keltos01
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It would be nice ! I don't know if it ever got adapted to TMO, but seeing it on other SH would be nice.

Going against DDs ? she got sunk by a cargoship in RL....

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Old 03-17-12, 11:11 AM   #15
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No,she was sunk by an American aircraft carrier.
The merchant ship was only in the report.
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