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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#3 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Thx, this is a "must have", those dammed DD´s now hunt you and the planes always attack. Great work
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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imho v15-17 was a must have. I would be very grateful for anyone who still has those versions and can share it...
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#5 |
Black Magic
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the problem with versions prior to 20 is that the merchants scatter. Merchant convoy action or convoys including merchants don't behave properly. That's why I had to do this follow the leader thing.
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#6 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
Uploads: 0
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Hi Darkwraith, First thank you very much for your great work. i tried your AI in PQ17 mission seems no way to survive in my boat when 6+ DDs DC me together. one problem I noticed that the batterys are very quickly lost totally after 3 or 4 close DC impact. And I can not find how to repair it. seems no way to recover it. then I am a sitting duck finnally DDs finish me.
![]() Last edited by schnorchel; 10-03-10 at 12:42 AM. |
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#7 |
Watch
![]() Join Date: Oct 2010
Posts: 17
Downloads: 78
Uploads: 0
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Hi, cant do the 66 page reading now sry, but to make it short:
Is this mod reliable and stable now? A must mod to add? My newly installed game hs not yet any game mechanic-mods in it, only the nos sonar on water and no airplane detection submerged mods.. Does the AI behave realistic, i dont want to die every patrol hehe, so i dont mind if the AI suck on occasions.. Have a nice day! |
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