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Old 09-28-10, 11:03 PM   #2
Ducimus
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1. The plot in TMO was redesigned on the theme of, "what could a member of the fire control party track with a grease pencil?" Planes in close proximity didn't seem like it would fall in that theme. The initial contact with a plane is by radar. Once it disappears from the nav map, it's getting close. Start asking the watch officer for nearest visual contact, or start looking in the direction of the last known contact bearing to the target with your binoculars.

2. This will be new to anyone used to uboats. The battery recharging mechanics work completely different in SH4. In sum, your engines are basically, always on while on the surface. (one reason why i put in the wave lap sounds with the engine rumbling in the background) Your boat doesn't also loose maximum speed when doing a battery charge. However, how long the battery charge takes, depends on your speed. If your going fast, the battery charge will take longer. If your going slower (or stopped), the battery charge will go quicker. This is SH4's rather poor implementation of a fleet boats propulsion system. In a uboat, it was a direct drive system. The engines drove the props. In a fleet boat, its an indirect drive system. The engines are little more then electrical generators. The props are always driven by the motors. What changes is where the motors get their electricity from....... the engines.. or the batteries.

3. you need to assign a damage control team and tell them what to work on. Also, damaged areas must have crew in them in order to effect repairs. For example if your deck gun is damaged, you must assign crew to it in order to repair it.

4. Thats new, never heard of that before.
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