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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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Yes its GWX and I understand it should be hard.. But I feel in real life, you give me a flak gun like the one used and have a 4 engine plane come at me, at 200mph, less than 500 feet, I would be able to shoot the darn thing myself ( and I never fired a flak gun, lol )
From the reading I read, I thought it was hard, because the planes would POP out of no where, at night, basically they wouldn't see them until it was to late. I like the idea in this game, that sometimes it seems if I have a tired or less qualified crewman on the sonar and radio controls, the "radar detected" signal gets to be close, real close.. To the point that I don't have time to Crash dive and in that case, man the guns and take my chances.. Its just annoying as Tessa says he shot down 20 planes and my A.I. guys cannot shoot one? |
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#2 | |
Chief of the Boat
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#3 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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My AI gunner must've been born to kill, even in stock I've never seen a gunner with such good aim (also has 2 catalinas to his name as well). First time I've put a RK around a sailor's neck ![]() ![]() |
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#5 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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My bad, now would like to know where I read that they had only shot down 1 plane (thought I might have gotten it mixed up with the u-flaks but they shot down at least 2 though), all this time had always thought that AA fire was a 100% futile effort, not just insanely dangerous (as if that wasn't enough).
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#6 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
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There is the Fight Back order of 1943. 26 boats lost vs 28 aircraft shot down. http://uboat.net/history/fight_back_order.htm
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#7 | |
Eternal Patrol
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http://uboat.net/allies/aircraft/index.html Trust me, doing it in a game is nothing like doing it in real life.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
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Hitting a moving target while that target is shooting back is definitely not on the "easy" list .... one of the hardest things to teach new recruits in BASIC. I also tell my gunners to prioritize bombers on an attack run - slower, larger targets at minimum deflection angles - but it is still not an easy task from the deck on a rolling craft. In anything but a dead calm, you have to take into account not only HIS motion but your own.
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#9 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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My crew shot down a Catalina in my last patrol. I have two twin 37's and one quad 20. They finally managed to shoot it down on the third pass.
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#10 |
SUBSIM Newsman
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About FLAK guns,
http://www.navweaps.com/Weapons/WNGER_20mm-65_c30.htm
http://www.uboatarchive.net/KTBNotesArmament.htm
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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I think you mean that twice as many u-boats were sunk by aircraft than by surface ships? |
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#12 |
Eternal Patrol
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No, I meant exactly what I wrote. U-boat.net says that U-boats shot down 118 aircraft, and airplanes sank 249 u-boats. That's better than 2-to-1, or twice as many u-boats lost to aircraft as aircraft lost to u-boats.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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After desirableroasted pointed my error out I see that your ratio was right on the nose, sorry about mis-correcting you there. ![]() ![]() ![]() |
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#14 |
Eternal Patrol
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Yeah. I remember one guy back when SH3 was new reporting being attacked by a swarm of Sunderlands. He said he shot down something like 52 before they finally got him.
For me historically is the only way to play, game or no. I have as much fun cruising out of the cool new harbors as I do actually sinking things.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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![]() Something that really irked me about the stock game was the ridiculous aerial routines. For the first nearly four years of the war, Coastal Command suffered from a paucity of ASW capable aircraft, as Arthur "Bomber" Harris hoarded every large plane for his blindly zealous prosecution of the bombing campaign against Germany, hoping to prove that strategic bombing could win the war cheaply. Although he was a Brit, he was akin to Goering in his single mindedness that "Everything which flies belongs to me [Goering]." Similarly, Harris refused to release a relatively small number of four engined bombers, or even twin engined bombers which would have proved instrumental in protecting shipping from the U-boats. It wasn't even because the ASW weapons were not that efficient; even the presence of a plane would force a U-boat to dive and render it incapable of offensive action. Harris simply refused to allocate a suitable number of such planes for Coastal Command. If anyone should have been cashiered, it should have been him, not Stuffy Dowding of Fighter Command. To see whole squadrons of Hurricanes [d'uh, a fighter plane] or Sunderlands attack a single contact was so FUBAR. The relative scarcity of such patrol planes meant they had to be spread out in order to maximize the size of ocean they could colletively patrol. There was no way they could bring such a large number of planes together so quickly as we see them in the game. GWX has done a good job of restoring the depiction of aerial patrols to more reasonable levels. Historical is the only way to play for me. If I want an arcade game I'll get an Xbox.
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