![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]()
...i love it when new players arrive. they ask questions i have long forgotten the answers to, like the above. its a quick refresher course!
and they often say '..this might be a silly question..but.' so, on this subject i have been wondering about promotions via SH3 Commander and the stock game process. in his notes Mr. Jones says that you may find the promotion doesnt work thru SH3 Commander. so i stopped and started promoting through the game again. i had been promoting thru Commander only to discover the crew may not recieve the extra ability when awarded. does any one else understand this - or have an idea about promotion via Commander & stock game - which is best/works. ...or, are the answers in GWX manual? i have a feeling this is hugely unclear - wot i have writed ![]() cheers
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
|
![]()
Promotions thru SH3Cmdr do work - at least they always have for me. What happens with the game engine is entirely another matter. SH3 natively doesn't recognize any Quals on enlisted below Petty Officer - and although you CAN give more than one to a Chief Petty Officer the engine only recognizes the first (primary) one. Officers can have up to three, and the engine recognizes all three - but (and here I am not sure) the second and third one give diminishing returns i.e. they are not as effective as the primary one. So YMMV as to what you actually do with them.
In another thread, it is also discussed that Quals that match the symbol of the compartment the person is in add to the efficientcy of that compartment and its tasks, but only up to a point - the one in which the green bar is maxed out. So having a lot of personnel with Quals in a compartment may or may not actually help in running the boat! It is also stated that said efficientcy adds to the repair ability of that compartment's equipment - those items listed in the screen. Damage Control, and the Repair Qual itself add to flooding and other structural repairs outside the actual equipment listed - again, YMMV. If you are running a historical crew, especially with one of the fatigue models, Quals can act as place markers so as to place the proper personnel in the proper compartment. Quals, rank, medals et al add to the ability of crew to delay and recover from fatigue. "Nuff said ..... |
![]() |
![]() |
![]() |
#3 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]() Quote:
on a differnt note... ...just had a terrific chase and kill with a Granville freighter over about 5 hours near Gibralter. took ingame photos and was very pleased with myself - untill, i realised, after all the steaming excitement, i had not checked the flag...a neutral ![]() thanks again!
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
|
![]() |
![]() |
![]() |
#4 |
Chief of the Boat
|
![]()
I tend to use the game to add one promotion at a time but use Commander if I'm in a hurry to create an elite crew.
LOL @ the Granville ![]() |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
I promote people when their experience is maxed. I figure they've put in the time and effort by that point, and deserve it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|