SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-20-10, 10:28 PM   #1
Flaxpants
Ace of the Deep
 
Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
There is an on going project to discover and fix save game issues.
Imagine my frustration while working on it.
Any updates on the progress of this privateer?
Flaxpants is offline   Reply With Quote
Old 09-20-10, 10:54 PM   #2
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


fastfed it's time to kick some ass
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-21-10, 04:10 PM   #3
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Flaxpants View Post
Any updates on the progress of this privateer?

I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!
  Reply With Quote
Old 09-21-10, 10:12 PM   #4
Flaxpants
Ace of the Deep
 
Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!
Cheers mate! Sounds like you have your hands full. Keep us in the loop as I for one am intrigued by all this. And good luck.
Flaxpants is offline   Reply With Quote
Old 09-21-10, 10:46 PM   #5
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!
WOW!
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 09-21-10, 11:39 PM   #6
JokerOfFate
Sonar Guy
 
Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Capt. Morgan View Post
WOW!
lol is he smoking "weed"
(Can I say weed here or does that offend potheads?)
JokerOfFate is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.