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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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#2 |
SUBSIM Newsman
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fastfed it's time to kick some ass
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Stowaway
Posts: n/a
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![]() I, and several others, know several facts which we have proved with some very hardcore testing. The Stock files with StarForce cause CTDs and Save Game errors. The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors. The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors. The 'Project' is a tough one! We must decode files no one has decoded before. And it all has to be done by studying the files in Hex. So if a Sub is surfaced in port for test 1, then submurged in the same port in test 2? Where are the differences in the files and how do we read them? Then we must go farther! But one small step at a time till we figure things out. Animations were opened this way. One small bit of understanding at a time by many people. My Goal is to develop an editor that will allow us to fix corrupt Saves. Not change them so a Ship not sunk is changed to a Ship sunk. Just make the Save work! |
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#4 | |
Ace of the Deep
![]() Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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#5 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#6 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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