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Old 09-20-10, 04:42 PM   #1
TheDarkWraith
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Quote:
Originally Posted by Abd_von_Mumit View Post
Bad news. Binding them to dials would render the tool much less useful. It would also be too much time consuming to use it - it's supposed to be handy, not a torment.

What about 3 independent mouse-draggable elements that can be moved only in horizontal dimension? (X-axis?) This would simulate the tool better than keyboard keys.
dials can be linear instead of circular so yes should be possible. Having 3 mouse-draggable elements is not possible - or I should say would require much testing and trying to make it work if it's even possible to do
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Old 09-20-10, 05:06 PM   #2
Abd_von_Mumit
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Quote:
Originally Posted by TheDarkWraith View Post
dials can be linear instead of circular so yes should be possible. Having 3 mouse-draggable elements is not possible - or I should say would require much testing and trying to make it work if it's even possible to do
Realistically, as a non-programmer, can I ever figure this magic out, in a time not tending to infinity? And if yes - where should I start, from learning what tool? Right now this area is a black hole for me.

EDIT:
This is the toold I'm talking about (scales would need to be different):
http://www.syssrc.com/html/museum/html/sims/javaslide/
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-21-10, 05:22 PM   #3
KarlKoch
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Okay guys, i think i need some help. I want to work on a radio traffic mod, but i can't seem to find where the page layout for the incoming radio message is defined. I am talking about this screen:

Another thing is how to get the actual sub-identification ingame. Like U-47, for example. Maybe someone can help me with that.
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Old 09-23-10, 06:17 AM   #4
Abd_von_Mumit
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In my map tools mod I thought it would be good to reduce somewhat number of files used - some tools are identical, so there's no need to store 2-4 independent files when just one would be enough. So I tested this (of course I also changed file names), but this CTDs the game without any error message just before Menu screen would show up:

Instead of [original mouse.cfg]:
Code:
[Cursor 11]
Name=PencilExt

[Cursor 12]
Name=LineExt

[Cursor 13]
Name=SquareExt

[Cursor 14]
Name=CompassExt

[Cursor 16]
Name=ProtractorExt
I tried this:
Code:
[Cursor 11]
Name=EQuaToolPencil

[Cursor 12]
Name=EQuaToolStandard

[Cursor 13]
Name=EQuaToolStandard

[Cursor 14]
Name=EQuaToolStandard

[Cursor 16]
Name=EQuaToolStandard
My question is - WHY?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-26-10, 05:21 AM   #5
Abd_von_Mumit
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I need to check what colours on the NavMap correspond with depths. Is there any particular file I could use to extract this information? I know I can just sail around checking depth and doing colour checks/measurements, but I hoped to use a simpler and less error-prone approach. Thanks.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 10-01-10, 01:07 AM   #6
Obelix
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I need a help:

How to change the attach of nomograph from the bottom right corner to the upper right?
At any screen resolution the nomograph should remain in the upper right corner.
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Old 10-01-10, 07:30 AM   #7
TheDarkWraith
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anchor=to the page you are using
ary = 1
dry = -1
arx = 1
drx = -1

that will put it in the top right corner providing the image is correct (not offset on a larger canvas size)
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Old 10-28-10, 05:26 PM   #8
ustahl
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Need tool for editing .bik video files

I need to change the aspect ratio of a 4:3 format .bik video file to better fit a 16:9 widescreen; ie. I want to stretch the video sideways.

The situation I need to solve is described here http://www.subsim.com/radioroom/show...=163605&page=3 in post 37, in case the original guys are not around here any longer...
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Old 01-25-11, 07:51 AM   #9
Obelix
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Please tell me which files to run the boot screen missions, and images are displayed at startup (\data\Menu\Skins\German\Loading\Mission\)?
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Last edited by Obelix; 01-27-11 at 06:36 AM.
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