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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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![]() Quote:
As I said above, I put it back in simply because it gave me a solid reason to obey my initial patrol orders, something the game doesn't otherwise require, and lessens the temptation to go rogue once I leave base. Others have made the argument that one should even increase the rewards as the war progresses, since just reaching one's grid and surviving for any length of time became more and more difficult as Allied technology improved and ASW tactics turned many a crew's first patrol into their last. |
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#2 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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Renown - that is one of the things I was referring to. As Frau Kaleun just said, it is not something that can be measured, or in any real way USED in a historical setting. For myself, I have gotten to the point that I choose to find a Kaleun I like or think I can do better than, give myself his starting rank and the crew and equipment of his ship, and go to his assigned patrol area - and go from there. Awards I give based on RL criteria, rank ditto - as you can tell I am one of the hard-core ones!
But just to make myself a tad more human - I STILL haven't really gotten the hang of manual TDC - and in reality that was actually the job of the I WO and his crew - the Kaleun gave the input but didn't actually run the TDC etc, so I kinda justify my lack of knowledge there. So I still have auto-targetting on most of the time. Of course, I am fully aware that I SHOULD know how as every Kaleun was once a I WO!!! |
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#3 | ||
Rear Admiral
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![]() I went into my career files and took them away once I exited the game, but I'll probably get them again if I do anything worthwhile at all on the current patrol. So I will either adjust all the values upwards again for my next career, or else amp up the realism a bit. Quote:
![]() EDIT: Okay it's like 3 AM here, STOP MAKING ME POST THINGS. ![]() |
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#4 |
Stowaway
Posts: n/a
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Aye
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