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Old 09-20-10, 12:58 AM   #1
reignofdeath
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If you read one of my threads I had a great start to a career one time with a type IIA and sunk 2 nice merchants then I made to my patrol zone (right east of dover maybe 100km and spotted a destroyer TF of 3 coming perpendicular to me, so I sat at 3km out perp. to their course and had my TDC all done auto and when the first Destroyers Smoke stack (C&D class I believe) I let fly 3 torps, problem was, they were set to magnetic, and I forgot my W/A officer doesnt set the depth all 3 went harmlessley under him in broad daylight, and they were steam. even though as soon as I had fired I turned tail and tried creeping away, TC screwed me and I hit a small shelf my ballasts went bad and I surfaced, got hit a few times by deck guns and was in such bad damage that I couldnt move (My diesels were destroyed and my electrics were in just as bad of shape) by the time my repair crews came even close to fixing the engines and ballast, I was DC'd baaaad day which I blame on Bernard

PS: is the renown addition you added a mod?? because if so i may like to have it seeing as Im having a hard time getting any renown, its really turning me off to starting in the First Flotilla in 1939 (That and Kiel, I hate the canal and the position of it just because it takes SOOOOO long to get to my grid then back to base thanks to "Ship Spotted" or "Contact bearing XXX every two seconds )
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Old 09-20-10, 01:07 AM   #2
JokerOfFate
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frau kaleun,
I believe in luck: how else can you explain the success of those you don't like? It was luck that they got you.

fastfed,
I think its better than going to the patrol grid every patrol just to make money, sinking ships is a fun and easy way to make money.

USNSRCaseySmith, theres nothing much on the east side at all.
My advice migrate east.
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Old 09-20-10, 01:19 AM   #3
frau kaleun
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Quote:
Originally Posted by USNSRCaseySmith View Post
PS: is the renown addition you added a mod??
There is a mod that adds it back into a GWX install, however it does this by overwriting the basic.cfg file which means that any other changes made to it manually or by other mods are also overwritten if you use it.

Consequently, I don't let any mod overwrite the basic.cfg, I just edit it manually if a particular mod requires it to be changed.

The basic.cfg is in the /data/cfg directory of your game folder, and the section that needs to be changed is the third one down that looks like this:

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

That would be the GWX version, where the value for the first two lines is set at '0' - thus removing the renown awarded for reaching one's patrol grid and completing the 24-hour patrol respectively.

Change the first line under [RENOWN] to

RenownReachGridObjCompleted=500

and the second to

RenownPatrolGridObjCompleted=200

This restores the stock renown awards.

Don't bother assigning a value to the next line, which was supposed to reward renown for returning all the way to base at the end of a patrol. That feature never worked, not even in stock.
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Old 09-20-10, 01:21 AM   #4
reignofdeath
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Lol editing the files is above my knowledge level but I appreciate the suggestion/ help if you could please maybe check out my mod conflicts post and if you could help me out with that?? Im havin a bit of trouble getting a few to work
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Old 09-20-10, 01:42 AM   #5
frau kaleun
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Quote:
Originally Posted by USNSRCaseySmith View Post
Lol editing the files is above my knowledge level but I appreciate the suggestion/ help if you could please maybe check out my mod conflicts post and if you could help me out with that?? Im havin a bit of trouble getting a few to work
Well you can just use the mod for it and enable it with JSGME, but you'll have to remember that any other mod that overwrites the same file will undo the changes it made. Provided you always use JSGME, you'll get a warning about it if enabling another mod is going to interfere with it and if so you can just stop right there and then ask here for assistance if it comes to that.

You can find the Renown Replacement mod here:

http://www.subsim.com/radioroom/down...o=file&id=1182

I didn't even know it was possible to mod a game until I started reading the forums here.

I did look at the mod conflict thread, but I'm not familiar with some of the mods you mentioned so I couldn't say if that particular combination would cause the problems you were having. The one thing you can always try if you think you're having a mod conflict, is to end whatever patrol you're on and then disable them one by one, loading the game and starting up maybe a single mission or one of the tutorials to see if the problem has gone away. If and when it does, you'll know that the mod you just disabled was conflicting with one of the other mods you're still running. You'll still have to figure out why, but it will narrow down what you have to look at in order to do that.

Edit: CRAP LOOK AT THE TIME I have to go to bed. Thank goodness I'm off tomorrow.*


*And I don't have to go to work either.
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