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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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![]() ![]() Believe the mod Magnum was referring to was made by Karl Koch
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#2 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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lol it's all good, we all make mistakes
![]() Unfortunately I can't run Sh5 on my laptop (stupid Mac and compatibility..) so I can't try out any of the new mods out now ![]()
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#4 |
Seaman
![]() Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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I guess it's just upseting to me that a company the size of Ubisoft would leave a product unfinished and publish it just to meat a deadline. But I guess that's the world nowadays. I know my way around a computer, I made a few small programs, and built some pretty awesome machines but I don't consider myself able to mod games the way some of you guys can. And it just bugs me that Ubisoft needs modders to fix problems for them.
Thanks for the advice. I now have 18 mods installed. This is the most modded game I have. |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Lol, that's been their tune with the Silent Hunter series since it started..
18 isn't bad.. I think mine was somewhere arund 50-60 mods when I left home ![]() ![]() Cheers, Krauter
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#6 |
Admiral
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Hmmm...I try that mod
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#7 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I think the OP's point is that they put all these speech/sound bits in there then dident use them... why?
Yes I know they can be modded in but why put the effort to have all that stuff then not use it? My guess is they ran out of time / money and had to get the (unfinished) product on the shelves.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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