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Old 09-11-10, 01:43 PM   #1
K-61
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I did haul off directly in front of her about 3 km and waited for the convoy to haul off a bit more and to get a bit darker. From that position her stern mounted gun should have been unable to bear on me. In that interval, a storm blew in so that when I did surface, I couldn't use the gun. I don't have an all weather guns mod installed as that is cheating. In any event, her gun did not open fire on me, which seems to indicate to me that the game accurately models arcs of fire. I submerged to see what would happen and lo and behold, she went under and I got credit for the sinking.
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Old 09-12-10, 08:52 PM   #2
K-61
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Just torpedoed a troopship and a freighter, both of which were damaged but sailed on. The freighter [large merchantman] let down a lifeboat but kept on sailing. The troopship had a fire going and I had to dive to evade. The escorts worked me over, but I survived, then reloaded and surfaced to give chase. I must have temporarily sailed outside of the SH3 world, because when I caught up to the same convoy a number of hours later, the trooper was no longer on fire and the merchantman was sitting high in the water. The scars from torpedo hits were missing from both of them, so I assume the game somehow lost track of their damaged status.

GWX Gold.
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Old 09-12-10, 09:40 PM   #3
Rubini
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The lifeboats mod spaw LB in two ways:
1. When the ships achieve certain depth, normally this will only happens on serious flooded ships (for each side independently), it will sink PROBABLY sometime later. (but not always it will really sink)
2. Associated to the debris when ship is sinking

(The first way idea is just to add a bit of uncertainty for the lifeboats spaw behaviour and it was the big challenge - to make it work well -when I was making the mod)

Now, the ships in Sh3, after a lot of hours, really can fix itselfs, I like the idea, its realistic IMHO.
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Old 09-13-10, 04:55 PM   #4
K-61
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I love the mod. Thanks for sharing it, Rubini.
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