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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#857 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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peabody, have you used the automated campaign editor at all? It's an amazing tool.
http://www.subsim.com/radioroom/showthread.php?t=113918 |
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#858 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I believe it does have to be the same length, as long as its not too long. It's easy enough to try it, just switch two speech files round that are different lengths and see if they still work.
The voice acting thing can all be done on the internet, all you need to do is provide a script, or list of words you want said. The speech synthesiser is a good idea, but will be noticable machine like, but probably better than random bits of background music and woul also make redoing them in the future easier, as the voice won't change.
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#859 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#860 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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You could, for example, make a layer for allied convoys. Instead of working out everything for each group, just make a group, plot the paths. Do that for 25 convoys.
Run the automated editor with a script that populates each group with ships---randomly, but name, whatever. Have it randomize radius waypoints, randomize cargoes, have it change convoy speed every waypoint, have it zig zag the convoys... Anything. All you had to do was to place the initial paths. BTW, you can make paths with a few close together waypoints to get out of port, then just a couple to get to the destination, then a few close together to get into port. The editor script can then add all the waypoints in between for any long legs---as many as you like. It's incredibly powerful. Lurker wrote a script that banged out an entire random campaign in one run of the program. |
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#861 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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@Peabody : when I made the few sounds for our campaign taken from gochin I noticed that they had to be nearly the same length as the original, and some other stuff I don't remember now like mono or stereo etc.. but I never found a program that made them as small as stock : same length in seconds but always heavier in kb... keltos |
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#862 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Maybe if I find time it might be worth it to learn since Blender uses Python also. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#863 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Understanding the scripting helps a LOT. I was never nearly as good with the editor as lurker is. Still, I could make it do simple things, or alter some scripts that already exist for it. I have some if you want to try.
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#864 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#865 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Hey Peabody, you upload any vids of the mod yet? If you haven't you should
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#866 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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from Orita's I-Boat Captain :
Jan 15, 1942 "the previous strategy of sending us against warships was to be discarted.." p. 45 "In April, it was declared formal policy to have our submarines operate chiefly against enemy merchantmen instead of against warships. This was pleasing news to us at submarine school. We thought the anti-merchant effort a much better use of submarines, and kept pointing to Germany as an example." pp. 57-58 keltos |
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#867 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Our Bow wave brushes aside blossoms
Floating on the bay....... We have left Summer behind. Haikyu from a Submarine man's diary greetings gentlemen, checking in, have been away in Drydock (hospital again) cheeriing you on as always.
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Erlaubnis an Bord zu kommen.
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#868 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Rereading War in the Boats. They were putting into PH in 1942 or early 43, and he describes the defenses. He said during the entire approach there were always at least 15 planes visible in the air at all times, most doing ASW patrol. He said there were around 2 DOZEN patrol craft visible as well.
On more than a few occasions they were bombed at PD, BTW. So I'd assume the US should do the same. |
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#869 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Best wishes!! Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#870 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Sen Taka Fast Attack Sub (original 3d model by fair_weather)
![]() Seen from the front ![]() Going to periscope depth the AA guns automatically stow themselves in the hull. ![]() underwater view, guns stowed away. ![]() Surfacing : the guns come out automatically ![]() Sen Taka AA guns stowing in RL In Rl they would rotate, then lower themselves in a compartment between the outer and the pressure hull, thus allowing for better performance underwater while retaining AA capability (unlike the post-war GUPPYs f.i.) Ingame it has proven impossible to add the rotation without screwing up the AA guns camera as shown on the anim thread. We will then use the animation made by Peabody which I think is close enough to RL. keltos Last edited by keltos01; 09-14-10 at 04:09 AM. |
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