![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
What is AI for? I know it would be hard with scripting, but some form of land/shallows avoidance would be great!
Then you could set your final waypoint, where you want to end up, and the sub would avoid hazards automagically. Kind of like the travel mode button. I just wish I could get the captain off the bridge with a script command, so the crew won't refuse to dive! Anyway, the pilot would have to wear his water wings, cause I would dive with or without him aboard. ![]()
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
![]()
I'm getting a CTD when in harbour with your mod. I uninstalled your script from this list which was at the bottom.
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes Elite German Black & Copper Torpedo German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX Grossdeutscher Rundfunk Lite Campaign LC 1.2 Menu - Das Boot Underwater Theme More_crew_commands_dialog_v1.04 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Realistic ammo amount for AA and deck guns Shadow Improvement Mod Sobers ambiance sound collection(CMD) RemoveLogoIntroTheDarkWraith sobers base wave mechanics for SH5 v3 sobers realistic hydrophone operator SH5 SteelViking's Interior Mod V1.0 SteelViking's Interior Mod V1.1 patch V1.1.1 U-boat Historical Specifications 1.4 WoGaDi Mod BetaSix Feared Hunters 2.1 MightyFine Crew Mod 1.2.1 Alt w beards Sobers ambiance sound collection SubFlags_0_0_5_byTheDarkWraith Torpedo Splash Window_Lights_Redone_V1 Environment 3.6MOD Sh5EnvModGold AilClouds 3.0 AilSmoke 1.7 Enhanced FunelSmoke_by HanSolo78 Old Style Explosions V1.1 SV&Com Underwater Mod BRF 1.1 HP balance FX_Update_0_0_1_ByTheDarkWraith FX_Update_0_0_1_BARF_Fix NewUIs_TDC_4_3_0_ByTheDarkWraith No magic skills v1.5 MCCD compatible Trevally Automated Scripts IRAI_0_0_12_ByTheDarkWraith Speech fixes and additions (english version) Advanced Shift Keys 2.1 Krauters Automated Scripts
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Hi Davy
If CTD = Crash into DOCK then that might be due to harbour pilot ![]() Im fairly sure that your problem is not with Harbour pilot. This mod is not really a mod, it is more just a sequence of commands. Looking at you mod list ![]() Environment 3.6MOD -I dont think you can have all of these at same time. Sh5EnvModGold AilClouds 3.0 AilSmoke 1.7 Also:- WoGaDi Mod BetaSix - This is within SVs SteelViking's Interior Mod V1.0 SteelViking's Interior Mod V1.1 patch V1.1.1 Also:- Realistic ammo amount for AA and deck guns U-boat Historical Specifications 1.4 - I dont think both are needed. I would suggest that you be more wary when installing and look into why JSGME is giving you warnings. You should post your mod list in Sudos thread for some advice. Sorry I could not be more help. |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
![]()
You may be right about my mod soup..I mean swamp. I'll take out those redundant mods and try again. Thanks.
![]()
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
![]()
Well, I tried getting out of Brest with your mod and ended up hitting a side wall at 6 knts ( I was below deck at the time). Thank you very much. Swimming back into the subpen made me the laughing stock of the Kriegsmarine.
![]()
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Trev, does the Travel mode work with this mod, and can it be used without any of TDW's UIs or mega mods?
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Ok, I can't use Harbor Pilot. No TDW UIs or mega mods installed. No problem and thanks for the reply.
![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
|
![]()
Hi Trevally,
I'm playing around with the pilot scripts . The script language isn't so hart to understand, but I have a question according to set the waypoint positions: How do I get the lng and lat in metres from the game? In Mission-Editor 2 they will be displayed in the statusbar below the appl-window. But its hard to read and write them down into the SHN-File. Hopefully there is a way for me to define some waypoints during planning the trip into, for example the baltic-sea, in the ME. And then clicking the "waypoints" one by one and read the given lng and lat-values to write them into the shm-file. And perhaps, You have a completly different and easier way to collect the waypoint-data? ![]() Cheers, Paco.
__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]()
Hi Paco,
Yes - you have found the first way where you can get that info. It works ok for when you are plotting long runs in wide areas. The second way is to use the navigator on your boat. You can set in the options.py for him to call out in meters instead of lat/long. This way he will give the exact possition of the centre of your boat - so just plot your course ingame and ask the nav officer. The info will display in the message box. ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|