![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Fratricide was not the only reason for spacing firings.
Boat trim was a significant concern. Even automated systems to trim for the shot could fail, broaching the boat. Firing many at once combined with any failures could be a disaster. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
There are a few types of spread, should the game do all, or just some?
In general, SH doesn't do the proper paradigm of player as skipper, I agree. Be nice to order a spread of a certain kind with 8 secs between fish, then say "fire." |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
On the American TDC the spread dial is global, applying to all torpedoes equally. You have to set it to a different offset for each torpedo you fire, just as the real guys did. This helped enforce the proper spacing of shots by automatically taking up the necessary time interval.
In practice I seldom use the spread dial at all. I like to individually target each torpedo for a specific site on the target. Unfortunately, our American TDC is nerfed also. The real one let you calculate spreads of any percentage of the target length, making salvos much easier to distribute and ensuring that hits were spread out over the target's length. The devs should have consulted Nisgeis!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|