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#1 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 176
Downloads: 52
Uploads: 0
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I had a situation about two patrols ago. Hit a medium cargo with my last eel. The bow sank far enough down to be permanently awash, and a lifeboat spawned, but she kept steaming into the distance with her bum in the air... like she was mocking me.
I followed for over 36 hours, but she didn't sink.
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#2 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Life boats are lowered down by the "crew" [ by the 3d ship model], when this model is under specific depth which is definite in val files.
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Last night I torpedoed a large merchant with my last torpedo, in a calm sea. It dropped low by the bow but sailed on for some. After some time it dropped a lifeboat and eventually it slowed and then stopped and the convoy sailed on. As I was out of eels and she had a deck gun, I was averse to the idea of surfacing to finish her off. I decided to linger, then maneuver to about 2-3 kms directly to her front. As fate would have it, the seas whipped up and I was unable to use the deck gun anyway! I stayed nearby and watched her; after 14.5 hours she finally sank.
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#4 |
SUBSIM Newsman
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Yes waiting for some ships sink quickly,
or after a long time,is of course a well known phenomenon, it is important to have patience
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 | |
Chief of the Boat
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#6 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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I did haul off directly in front of her about 3 km and waited for the convoy to haul off a bit more and to get a bit darker. From that position her stern mounted gun should have been unable to bear on me. In that interval, a storm blew in so that when I did surface, I couldn't use the gun. I don't have an all weather guns mod installed as that is cheating. In any event, her gun did not open fire on me, which seems to indicate to me that the game accurately models arcs of fire. I submerged to see what would happen and lo and behold, she went under and I got credit for the sinking.
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Just torpedoed a troopship and a freighter, both of which were damaged but sailed on. The freighter [large merchantman] let down a lifeboat but kept on sailing. The troopship had a fire going and I had to dive to evade. The escorts worked me over, but I survived, then reloaded and surfaced to give chase. I must have temporarily sailed outside of the SH3 world, because when I caught up to the same convoy a number of hours later, the trooper was no longer on fire and the merchantman was sitting high in the water. The scars from torpedo hits were missing from both of them, so I assume the game somehow lost track of their damaged status.
GWX Gold.
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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The lifeboats mod spaw LB in two ways:
1. When the ships achieve certain depth, normally this will only happens on serious flooded ships (for each side independently), it will sink PROBABLY sometime later. (but not always it will really sink) 2. Associated to the debris when ship is sinking (The first way idea is just to add a bit of uncertainty for the lifeboats spaw behaviour and it was the big challenge - to make it work well -when I was making the mod) Now, the ships in Sh3, after a lot of hours, really can fix itselfs, I like the idea, its realistic IMHO. ![]()
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