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#1 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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GWX and commander and some mods..
Commander gave me a couple problems and I stopped using it, and I must say.. I don't miss it AT ALL! I like the settings I can do with it, the Time compression and a couple other settings.. But I was able to cheat with it for some reason and give medals and specialties to EVERY CREW PERSON! Finally.. What was I to do after a patrol? I can look at the crews names.. WOW! thats it.. What is so special about commander.. I still don't see the point.. Sorry, I might be broke I don't know |
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#2 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
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Its to give more depth to your career which is the biggest function, your captain now has a history, a biography, you can track the ships you sunk, the cargo they carried, and survivors/casualties. Also the game doesn't award medals realistically (especially regarding u-boat war badges) so commander allows you to award it to everyone at once. And then you have the other SH settings which you already mentioned.
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#3 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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There's other options - randomised crush depth, randomised gramophone order, water opacity, plus all the logs and records it keeps for you.
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#4 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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Ok.. So explain for me if someone does not mind..
You finish a patrol, and its basically over, you look at the logs? Just curious how that helps.. Or is it the immersion |
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#5 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
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Its mainly for the immersion, detailed logs make things more interesting for some people.
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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There's more to it than what has already been mentioned. It may seem silly to award qualifications to all crew members, but that comes in very handy for me. Qualifications assigned by Commander to sailors do not affect their performance in game, but they can still be useful. I use them to add visual markers to my crew, so that I know where to assign them. I have two shifts of engine room, bridge watch, radio and helmsmen. When one group is fatigued, I swap them out one for one with fresh guys of the same qualification. You can also assign extra qualifications to officers, and they will help their efficiency in that department.
Commander varies the tonnage score for ships of the same type, allows you adjust your deck gun reload rate or do away entirely with your deck gun [a deckgun is moot at a certain point as planes and armed merchantmen make it impossible to use], time compression settings and many other factors. The fact that almost everybody here uses Commander should tell you something about its utility. I also appreciate the realistic career length option. I could be retired at the end of a given patrol or get to go to sea one more time. This means each Kaleun will have only so many career patrols and results in more historical tonnage scores. I hate seeing a Kaleun with 800K of tonnage over 39 patrols, neither of which happened in real life. That alone adds uncertainty to my game, not knowing when I will be retired and causes me to try make the most out of each patrol. There are also options for sabotage and equipment breakdowns, as faced by real life Kaleuns. On one recent patrol my attack periscope malfunctioned; I was unable to zoom in my targets and had to make do with no magnification. That's fun, trying to ID your targets when they are tiny in your viewfinder. In addition to these, you have more options as to which crew fatigue model you wish to use, including no fatigue, realistic crew size configurations, limitation of boats available to you according to your flotillas as in real life, crew transfers or death of crewmen while on shore leave. How do think it would feel to find out your watch officer was killed by the French underground while on a train to Germany to visit his parents? All of this and more can happen to you if you explore all the feature of Commander. Oh, almost forgot: Randomized crush depths for your sub and the simulation of thermal layers, something not modelled in the stock game. In spite of my detailed list, I am sure there are many other features I haven't covered, such as the choice of real German names compiled from the names of real U-boat men from WW2.
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#7 |
SUBSIM Newsman
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SH3 Commander provide opportunities for many tastes
if you ask me, which of course is different from person to person,I see many advantages and we are all different,and what you choose to do I wish you good luck,
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